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Outpost Pacifier

Outpost Pacifier

Mod

/pacify marks a zone where natural & worldgen hostile spawns stop — silence the pillager outpost or cave next to your base.

Server Game MechanicsManagementUtility

40 downloads
0 followers

Outpost Pacifier

Mark a zone and natural mob spawning inside it stops — permanently and reversibly. For when you've found a base spot next to a pillager outpost (or any structure) that won't stop spawning hostiles.

Vanilla has no per-area spawn toggle, and datapack workarounds are global and clunky. Outpost Pacifier silences a specific area you choose and leaves everywhere else alone.

Op-only (permission level 2):

  • /pacify — add a zone at your position (default radius)
  • /pacify <8-128> — add a zone with an explicit radius
  • /pacify list — list active zones
  • /unpacify — remove every zone overlapping your position

Natural hostile spawns inside a pacified zone are cancelled; everywhere else is untouched. Zones are axis-aligned square columns (any Y) and persist across restarts. It cancels only natural / world-gen spawns — it does not touch patrols, raids, structure-placed mobs, reinforcements, spawners, trial chambers, spawn eggs, or already-spawned mobs (clear those once). Up to 256 zones are kept.

It hooks vanilla spawn finalization only — no mixin, no custom blocks or items, no config.

Server-side — install on the server only.

Free to use in any modpack. Source and issues: https://github.com/KURONAMI333/outpost-pacifier

External resources


Project members

KURONAMI

Member


Technical information

License
MIT
Client side
unsupported
Server side
required
Project ID