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  • Fixed issue where having more than one stack of an item when dying with a tombstone would cause the game to crash and delete the extra stack.
  • Fixed Buried Bunkers not generating.
  • Ported to 1.21.
  • Changed tombstone code to hopefully work better.
  • Tombstones can now replace crops, fire and leaves.
  • Ported to 1.20.5/1.20.6.
  • Changed tombstone code to hopefully work better.
  • Ancient Mattock can now only be enchanted with Unbreaking, Mending and Curse of Vanishing.
  • Ported to 1.20.4.
  • Added a new debug feature for fun.
  • Ported to 1.20.1.
  • Added Tombstone. A frail but extremely blast resistant way to save your items on death.
  • Added Illager Tome for Tombstone duplication.
  • Removed moss carpets and extra flowers from wooded meadow generation.
  • Made wooded meadows conform more to how meadows generate (Hopefully no more wooded meadows at mountain tops).
  • Spruce trees now rarely generate in wooded meadows.
  • Fir leaves now have the same sounds as Azalea Leaves.
  • Fir Leaves no longer suffocate mobs.
  • Fir Saplings now drop themselves.
  • Slightly tweaked Fir Door textures.
  • Mattocks can now only be enchanted with unbreaking.
  • Added fir leaves to mineable/hoe block tag.
  • Mattock pieces can now be overridden in loot tables using datapacks.
  • Mattock pieces have been moved from desert temple chests to the archeology loot table.
  • Loam can now be crafted using clay and dirt.
  • Loam can now be mined with shovels instead of pickaxes.
  • Updated to 1.20.2.
  • Fir blocks now catch fire propely.
  • Buried bunkers have been re-added fully (Thanks to itzcrim).
  • Fixed a crash caused by bunkers. They will sadly not generate at this time, however I am working on a fix to this.
  • Loot tables have now actually been modified as described previously.
  • Removed Azalea Bushes from lush caves.
  • Fixed Ukrainian translation not working correctly.
  • Ukrainian translation has been updated to include the new features.
  • Mattock Template Pieces have been redistributed and are 5% rarer.
  • They now spawn in desert pyramids and trail ruins (Shaft), as well as ancient cities and strongholds(Head).
  • [Please note that anything not listed here are purely experimental and may be removed at any time].
  • Added small azalea bushes to the lush caves.
  • Added Loam, a new mud-like building block that can be found in lush caves.
  • Added loam patches to the lush caves.
  • Added mud patches to the lush caves.
  • Added Mattock Crafting Template, which is used to craft mattocks in the smithing table.
  • Added Mattock Crafting Template Fragments, found in ancient cities, trail ruins(Shaft) and desert pyramids(Head). Combining both pieces creates a full template.
  • Added Ukrainian translation made by Unroman.
  • Fixed an issue with the fir leaves loot table that would cause it to crash the game.
  • Removed tall grass from lush caves vegetation.

Initial release for Modrinth

-Mod has been reverted to the original fabric exclusive branch.

-Birch trees will now rarely generate in the cherry grove.

-Added Fir hanging sign and Fir chest with boat.

-Added ancient mattock, a multitool which can mine all blocks mined by axes, pickaxes, shovels and hoes.

-Added advancement "Renaissance Tool" which is unlocked by having an ancient mattock.

-Bunkers now have a chance of spawning without a floor chest.

-Fallen fir logs conform to terrain.

External resources


Project members

AvocadoSpud

Owner

digitalpear

Member


Technical information

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