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Unifies End and Nether biome generation, fixes bugs, and serves as a library for adding End and Nether biomes!

The only official and legal place to download this mod is on Modrinth. If you're currently on a different website, the files were NOT uploaded by me and may contain malware! As always, be careful when downloading things from the internet.

This mod is licenced under All Rights Reserved. If you're a modpack maker wanting to add Nether API to a modpack distributed outside of Modrinth, use File Director to avoid reuploading Nether API's files.


Mod Features (as of the latest version):

Features:
  • Allows all end biome mods to work together by unifying their end biome code!
  • Allows all nether biome mods to work together by unifying their nether biome code!
  • Automatically enables Forge's cascading world gen fix during End & Nether generation!
  • Caves can now generate in the End's outer islands!
  • Nether caves can now carve through biome top/filler blocks and soul sand (instead of only netherrack)!
  • The Nether can now be 256 blocks tall!
Vanilla Fixes:
  • Fix ender dragon being able to destory certain blocks with a blast resistance of obsidian (enchanting tables, ender chests, etc.). Also prevent the ender dragon from being able to destroy torches (as they're a part of the exit portal).
  • Fix MC-10369 (Certain particles do not get spawned):
    • Baby animal spawning particles.
    • Ender dragon block destruction particles.
    • Entity teleportation particles.
    • Eye of ender placement particles.
    • Fluid mixing effect particles.
    • Iron golem creation particles.
    • Redstone torch burnout particles.
    • Snow golem creation particles.
    • Wither creation particles.
  • Fix MC-31681 (Fog and clouds darken when you're under any blocks).

Library Features (as of the latest version):

Ability to add custom biome ambience!
  • This is applicable to any biome, not just End or Nether biomes.
  • Can have passive ambient sounds (can also be set with BiomeAmbienceEvent).
  • Can have a custom darkness ambient sound (can also be set with BiomeAmbienceEvent).
  • Can spawn passive particles (can also be set with BiomeAmbienceEvent).
  • Can have a custom lava color (idea by Mellohi).
Ability to add custom End and Nether biomes!
  • Can have a custom fog color (can also be set with NetherAPIFogColorEvent).
  • Can have a custom music type.
  • Can have a custom surface builder, and a custom chunk populator.
  • Can have custom cave carving conditions.
  • Can have custom Chorus Plant, End City, and Small End Island generation conditions (End biomes only).
  • Can have multiple weighted sub-biomes and edge-biomes.
Ability to add custom End and Nether structures!
  • Can generate between chunks (like Nether Fortresses).
  • Can have custom entity spawning properties (like Nether Fortresses).
  • Can have custom generation conditions.
  • All registered structures automatically work with the /locate command.
  • All registered structures automatically check for other structures when generating, so they won't intersect.

Special Mod Compatibility (as of the latest version):

BetterNether
  • All three versions are supported (BetterNether, BetterNether: RotN Edition, and BetterNether Continuation).
  • BetterNether uses a pseduo-biome generation system, this mod disables that and gives it real biomes.
  • Heavily improve performance when generating features (by not causing block updates). This also fixes several cascading world generation issues.
Biomes O' Plenty
  • Add config option to toggle world-type dependency for BOP's nether biomes, allowing them to spawn even when the world-type isn't set to "Biomes O' Plenty".
  • Fix BOP nether bramble cascading world generation issues.
  • Fix BOP nether hive cascading world generation issues.
  • Fix BOP nether lava cascading world generation issues, caused by that mod copying Vanilla's code but not copying Forge's fix for it (see MC-117810).
  • Prevent BOP from hiding its cascading world generation issues from the logger (lol).
  • Prevent BOP from removing End and Nether fog.
Journey Into The Light
  • JITL uses a pseduo-biome generation system, this mod disables that and gives it real biomes.
  • Fix all of JITL's Nether cascading world generation bugs.
  • Fix certain structures using bad entity ids for spawners (caused lots of log spam and broken spawners).
  • Improve performance when generating JITL's Nether features (by not causing block updates).
  • JITL's Nether entities now spawn only in JITL's Nether biomes instead of Vanilla's Hell biome (any can be reverted via GroovyScript):
    • Hell Cow: Now only spawns in the Blood Forest & Blood Forest Edge biomes.
    • Hell Serpant: Now only spawns in the Heat Sands biome.
    • Hell Turtle: Now only spawns in the Heat Sands biome.
    • Inferno Blaze: Now only spawns in the Blood Forest biome.
    • Mini Ghast: Now only spawns in the Blood Forest biome.
    • Reaper: Now only spawns in the Earthen Seep biome.
    • Witherspine: Now only spawns in the Earthen Seep biome.
Natura
  • Only generate Natura's Nether features in Vanilla's Hell biome, as they usually are very out of place in modded ones. Other biomes can be whitelisted via GroovyScript.
Nethercraft Classic
  • Add new "Glowing Grove" biome that Nethercraft now adds all of its features into.
  • Fix all of Nethercraft's cascading world generation issues.
  • Fix Nethercraft's bad entity network registries (also fixes weird projectile behavior).
  • More of Nethercraft's entities are now fireproof.
  • Nethercraft's Dark Zombies are now summoned instead of normal zombies during SummonAidEvent while in the nether
  • Nethercraft's Slime Eggs can no longer spawn entities on the client.
NetherEx
  • Add functionality for NetherEx's previously unused config values for soul sand and gravel generation.
  • Fix bad structure size check, no longer causes cascading world gen when checking structure placement.
Stygian End: Biome Expansion
  • All three versions are supported (Stygian End: Biome Expansion, Stygian End: Unoffical, and Stygian End Continuation).
  • Chorus Plants no longer generate in Stygian End's biomes (each can be toggled via configs).
  • End Cities no longer generate in Stygian End's biomes (each can be toggled via configs).
  • Fix all of Stygian End's canopy cascading world generation issues (done by drastically changing how the trees generate, can be reverted via configs).
  • Fix all of Stygian End's volcano cascading world generation issues.
  • Stygian End's acidic plains biome features now generate only on end obsidian.

This mod will not be ported

External resources


Project members

jbredwards

Owner


Technical information

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