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myLoot

myLoot

Mod

Instanced loot per player for a better looting experience on Multiplayer servers

Client and server AdventureDecorationManagementStorageUtilityWorld Generation

22.9k downloads
47 followers
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Remove from LOADED_CHUNKS_CACHE when chunks are unloaded to prevent memory from increasing

Bump to 4.0.2-1.20.1

Fixes an issue where the myLoot container does not have the same properties as the original container, but we try adding non-existing properties. Unfortunately, this means it's possible the myLoot container won't have all of the same features as the original, if it's some modded container with different properties.

For example:

[23:09:35] [Server thread/ERROR]: Encountered an unexpected exception java.lang.IllegalArgumentException: Cannot set property class_2746{name=ancient, clazz=class java.lang.Boolean, values=[true, false]} as it does not exist in Block{myloot:loot_chest} at net.minecraft.class_2688.method_11657(class_2688.java:122) ~[client-intermediary.jar:?] at org.spoorn.myloot.core.LootableContainerReplacer.lambda$registerTickCallback$2(LootableContainerReplacer.java:137) ~[myloot-4.0.1-1.20.1.jar:?]

Add fr_fr and uk_ua lang

Update to Minecraft 1.20.1

Fixed Minecarts not updating opened/unopened rendering on load and on opening client side. It wasn't syncing with server previously unless the entity was changed such as through damage or inventory interaction.

Increase chunk radius check to 2 for when to attempt myLoot entity replacement. Might fix https://github.com/spoorn/myLoot/issues/26

myloot

by spoorn on Feb 23, 2022
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Add myLoot Chest as a craftable Item Add double myLoot Chests Added items to creative inventory

myloot

by spoorn on Feb 23, 2022
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External resources


Project members

spoorn

Owner


Technical information

License
LGPL-3.0-only
Client side
required
Server side
required
Project ID