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Multiplayer Bosses

Multiplayer Bosses

Mod

A server-side mod that makes boss health and loot drops scales to player count.

Server AdventureGame Mechanics Mobs

576 downloads
4 followers

A server-side mod that makes boss health and loot drops scales to player count.

Default behavior makes bosses drop Loot Bags per player

The current config option are as follows:

  • Should Scale Boss Health*
  • Should Scale Boss Drops
  • Health Multiplier Per Player*
  • Flat Health Multiplier* - Overides Health Multiplier if not 0
  • Flat Drop Multiplier - Overides default player count scaling if not 0
  • Should Use Forge Tags
  • Should Drop Loot Bags
  • Boss Entities - List of bosses to use
  • Loot Bag Tints - Colors of dropped loot bags

Future Plans:

  • Health and loot scaling based on players in configurable proximity
  • Add config option for changing the scaling formula i.e log, exp, linear (currently only linear)

*Note: Vanilla minecraft health values cannot exceed 1024. To bypass this you can use this mod AttributeFix

External resources


Project members

perl

Member


Technical information

License
GPL-3.0-only
Client side
unsupported
Server side
required
Project ID