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More Explosives has been archived. More Explosives will not receive any further updates unless the author decides to unarchive the project.

More Explosives Mod

I am not working on this project anymore. But i may remake it in java.

Adds stuff related to explosives like bombs and a way to craft gunpowder. If you are looking for explosives more fun than boring old tnt but nothing too crazy, this mod does just that.

Its focused more on old technology stuff to fit better in the game so if your looking for more modern-like stuff like missiles and modern hand grenades this is the wrong place.

License

This mod is available under the MIT license.

Dependencies

You must have these dependencies installed.

Credits

Siphalor - Nbt Crafting

Items

Items

Gunpowder bomb:

A simple bomb that explodes within a certain time and with a certain power. Right click to throw this and all other bomb items.

Incendiary Bomb:

A fire bomb that flings fire projectiles everywhere that land and create fire.

Gunpowder Shrapnel Bomb:

A bomb that does not create an explosion that damages blocks. But instead shoots out tiny pieces of shrapnel at random that damage entities depending on their velocity.

Gunpowder Pack:

Basically a big gunpowder bomb that has a much bigger explosion power.

Incendiary Pack:

Bigger incendiary bomb with a wider range and more fire projectiles.

Dynamite Bomb:

A bomb made with a higher tier explosive (dynamite).

Dynamite Pack:

A gunpowder pack but made with dynamite.

Cast Iron Gunpowder Bomb:

A bomb that is a little less powerful than a gunpowder pack and has the same power of TNT.

Gunpowder Depth Charge:

Bomb that explodes underwater. It has the same power of the cast iron gunpowder bomb underwater, but on land it has a power of 2.5.

Iron shot

Used to load musket or to craft shrapnel bomb.

Copper shot

Lesser version of iron shot. Cannot be used to craft shrapnel bomb.

Iron Musket Cartridge

Used to instantly load iron shot and gunpowder into musket.

Copper Musket Cartridge

Lesser iron musket cartridge.

Short Musket:

A gun. Can shoot different types of shot.

To load it hold a shot item (iron shot or copper shot) in your offhand and right click. Then hold gunpowder in your offhand and right click to add (max of 4). Once you have loaded the gunpowder hold a ramrod in your offhand and right click. It should say Ready to Shoot, right click to shoot. To view its stats hold in your offhand and right click.

Ramrod

Used to prepare musket for shooting.

Beeswax Fire Lobber:

When right clicked throws fire projectiles in the direction used. Has a durability of 64 like flint and steel.

Explosive Mixture:

Mixture used to make dynamite.

Dynamite Chunk:

Better gunpowder!

Fuse:

A fuse.

Beeswax Fire Paste:

Used to make a lot of fire.

Recipes

Item Recipes

use Roughly Enough Items which lets you see items and their recipes easier. Currently you can't see fireworks table recipes using roughly enough items.

Fireworks Table Recipes

The fireworks table is used to upgrade or change explosives. Hold the item you want to change in your main hand and hold the item that will be used to change it in your offhand and right click.

Fireworks Table

Gunpowder Bomb:

  • Fuse: extends length of fuse by 5 ticks.
  • Shears (Wont get consumed): removes 5 ticks from fuse.
  • Redstone: makes it so the bomb will start ticking after it has hit the ground.
  • Gunpowder: increases explosion power by 0.25, with a maximum of 4.0.

Gunpowder Pack:

  • Fuse: extends length of fuse by 5 ticks.
  • Shears (Wont get consumed): removes 5 ticks from fuse.
  • Redstone: makes it so the bomb will start ticking after it has hit the ground.
  • Gunpowder: increases explosion power by 0.25, with a maximum of 7.0.

Gunpowder Bomb (Shrapnel):

  • Fuse: extends length of fuse by 5 ticks.
  • Shears (Wont get consumed): removes 5 ticks from fuse.
  • Redstone: makes it so the bomb will start ticking after it has hit the ground.

Gunpowder Depth Charge:

  • Fuse: extends length of fuse by 5 ticks.
  • Shears (Wont get consumed): removes 5 ticks from fuse.
  • Redstone: makes it so the bomb will start ticking after it has hit the ground.

Incendiary Bomb:

  • Fuse: extends length of fuse by 5 ticks.
  • Shears (Wont get consumed): removes 5 ticks from fuse.
  • Redstone: makes it so the bomb will start ticking after it has hit the ground.

Incendiary Pack:

  • Fuse: extends length of fuse by 5 ticks.
  • Shears (Wont get consumed): removes 5 ticks from fuse.
  • Redstone: makes it so the bomb will start ticking after it has hit the ground.

Bugs

  • On servers and lan servers particles are not visible.
  • Method of spawning particles is horrible.

External resources


Project members

Sparkierkan7

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID