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Modular Routers

Modular Routers

Mod

A flexible mod for moving items, fluids, and energy around the world

Client and server Technology

206.7k downloads
27 followers
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  • Added modularrouters:activator_blacklist item tag to prevent certain items being used by the Activator Module
    • Contains the Acceleration Wand from Not Enough Wands by default (this can be a server-killer)
  • Updated to work with current release of FTB Filter System (21.1.4)
  • Fix items sometimes getting lost when clicking in filter screens
  • Updated to Minecraft 1.21.8
  • On par feature-wise and bugfix-wise with latest 1.21.1 release (13.2.3)
  • Known issue: camouflage upgrade only works with some blocks right now
  • The Activator Module is now a range module, accepting Range Augments
    • Default base range is 5 blocks (for both block and entity modes), extendable to 10 blocks
  • Fixed module GUI allowing too many augments into its augment slots
  • Fixed router GUI allowing too many upgrades into its upgrade slots
  • Fixed filter item data sometimes getting lost during GUI edits, when other settings get changed
  • Fixed dupe issue with Regulator Augments
  • Fixed player kick bug due when a 0 tuning value was given to the Sync Upgrade
    • Accepted values are now correctly 0..19, not 1..20
  • Fixed scroll wheel behaviour on float-value textfields (e.g. flinger module settings)
  • Fixed module settings sometimes getting lost for the Sender Mk3 (related to target not being chunkloaded)
  • Updated ja_jp translation (thanks @momo-i)
  • Fixed some OpenGL logspam related to unbound keymappings
  • Fixed crash when applying invalid camouflage to a router (specifically a Camouflage Upgrade which was clicked on an Extruder Mk2 template frame block)
    • Existing invalid Camouflage Upgrades installed in routers will now do nothing (no camo, no crash!)
    • Trying to click a block which is invalid for camo (modular router or template frame) with a Camouflage Upgrade now displays a client error message
    • Added a modularouters:camo_blacklist block tag (empty by default) to which other blocks can be added if desired
  • Energy Distributor Upgrade can now be configured to pull (like the Distributor Module can)
  • Fixed crash when applying invalid camouflage to a router (specifically a Camouflage Upgrade which was clicked on an Extruder Mk2 template frame block)
    • Existing invalid Camouflage Upgrades installed in routers will now do nothing (no camo, no crash!)
    • Trying to click a block which is invalid for camo (modular router or template frame) with a Camouflage Upgrade now displays a client error message
    • Added a modularouters:camo_blacklist block tag (empty by default) to which other blocks can be added if desired

[13.4.0]

  • Ported to Minecraft 1.21.4
  • Security Upgrades no longer work to set the fakeplayer owner
    • Router is automatically "owned" by player who placed it, and the fake player always uses the owner's profile
  • Energy Distributor Upgrade can now be configured to pull (like the Distributor Module can)
  • Multiple changes from @Matyrobbrt :
    • Some significant internal reworking to benefit addon mods
    • Added gametest framework and tests for several modules, more to come
    • Added JEI search aliases for modules/augments/upgrades
    • Several other technical (non-player-visible) improvements
  • Added ja_jp translations (including Patchouli manual) - thanks @momo-i2
  • Fixed client crash in Bulk Item Filter when installed in a Detector Module
  • Updated to Minecraft 1.21.1; NeoForge 21.1.0 or later required
  • Routers are now owned by the placing player for the purposes of Activator Modules
    • Makes Security Modules unnecessary for operating in claim-protected areas (e.g. FTB Chunks)
  • Fixed a rounding error in percentage calculation which could affect Inspection Module accuracy
  • Fixed inserting a Camouflage Upgrade causing a client desync (items apparently vanishing from the open router GUI)
  • Fixed textfield in Detector Module GUI not working
  • NeoForge 21.0.110-beta or newer required
  • Added support for FTB Filter System; Smart Filters from that mod can be placed in module filter slots and function as filters
    • Limitation: they can't be configured in-place, so keep the real Smart Filter item around in case reconfiguration is needed
  • Mod configuration GUI is now available again thanks to changes in NeoForge 21.0.110-beta
  • Fixed Distributor Modules not working on dedicated server with more recent NeoForge builds
  • Patchouli integration has been updated
    • Note that Patchouli doesn't have an official release yet for 1.21
  • Updated to work with Neoforge 21.0.40+
  • Placer Module has been reworked internally to simplify the code and act more like a player placing the block. Couple of minor player-noticeable changes:
    • Directional blocks are now oriented along the placing axis
    • If placing is prevented (e.g. by a protection mod such as FTB Chunks), the place sound will still play even though the block is not placed. This can be a useful indicator that the placement is being attempted and failing. (Using a Security Module in your router is the correct action here)
  • Fixed init crash while setting up creative tabs.

[13.0.0]

  • Ported to Minecraft 1.21. Equivalent in functionality to last 1.20.4 release.

[12.3.3]

  • Items which directly grant experience to the player when used can now be used by Activator Modules (which use a fake player)
    • Experience so granted is dropped as experience orbs next to the router
  • Some API improvements, thanks to @Matyrobbrt - no player-visible changes here; intended to ease creation of addon mods

[12.3.2]

  • Fixed items losing NeoForge attachment data when dropped from a router that's just been broken

[12.3.1]

  • Fixed a couple of bugs with Template Frame (Extruder Mk2 fake blocks) NBT load/save

[12.3.0]

  • Fixed bug in Breaker Module crafting causing pickaxe type to always be iron (bug introduced in 12.1.0)
  • Fixed NPE if an unconfigured Player Module (e.g. as pulled from creative/JEI) is inserted into a router
  • Added a new smart filter: the Tag Filter!
    • Can be used to select item tags which can be filtered against
    • More precise than just enabling the tag mode option in the module GUI
  • Fixed NPE when saving Template blocks (as extruded by the Extruder Mk2)
  • Volume of the "bleep" sound when setting up modules is now quieter by default
    • Volume can also be configured in client config; see bleepVolume in modularrouters-client.toml
  • Fixed a couple of GUI spots where text was being wrongly rendered with a drop shadow
  • Cleaned up mod's handling of NBT on module items; modules now have no NBT until configured

9.1.2

by desht on Dec 26, 2023
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  • JEI ghost support for the Bulk Item Filter (thanks @Attack8)
  • Initial port to Minecraft 1.20.2.
    • This release will not work on 1.20.1!
    • This release is built for Neoforge, and will not work on MinecraftForge!

12.0.2+mc1.20.1

by desht on Aug 11, 2023
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  • As of Modular Routers 12.0.2, the mod is built with Neoforge
    • While Modular Routers is likely to remain compatible with Forge for now, future compatibility is not guaranteed in any way
  • Player Module and Sender Module Mk3 now respect a dimension blacklist, dimensions which those modules cannot send items to or from
    • See dimensionBlacklist config setting in modularrouters-common.toml
  • Fixed shaped template blocks (as placed by the Extruder Mk2) causing x-ray vision past them
  • Fixed snow blocks not being breakable by the Breaker Module
    • Fix will also apply to any block requiring a tool other than a pickaxe
  • Cosmetic tooltip fix for Router items which contain modules and/or upgrades

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desht

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Technical information

License
MIT
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