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v2.3.7 (1.21)

Bugfixes

  • fixed crafting reasons not being shown correctly from conditions (2x)
  • fixed some behaviour around durability if full break is turned on
  • fixed magazine crossbows disconnecting players on shoot
  • fixed leaving material on removed modules
  • fixed crash/issues related to generated detected attributes
  • changed mixin function names to prevent mixin conflict
  • fixed fake enchantment ui previews not always working

Changes

  • significantly improved rendering performance
  • improved rapid lookup performance for mining speed
  • moved render related configs to client/render instead of client/other
  • actually made obsidian reduce attackspeed
  • improved riptide ability logic allowing third party fluids and no fluids
  • made throwing ability consume single items and not stacks.
  • fixes to generated material gui groups
  • buffed amethyst
  • buffed bone
  • buffed durability of all blaze,breeze and end rods

Additions

  • added trail render config option
  • added new config option to control breakability of broken times
  • added scute materials
  • added very basic compat with Elytratrims (only basic trims work)

v2.3.6 (1.21)

Bugfixes

  • fixed blueprints not applying properties correctly
  • fixed data blueprints not loading
  • fixed server crashes

Changes

v2.3.5 (1.21)

Bugfixes

  • fixed issues with attributes in loot modularisation
  • fixed attribute merging issue where heavy armor would not apply the correct armor values
  • fixed inv frames being removed by accident

Changes

v2.3.4 (1.21)

Bugfixes

  • fixed shield damage reflect not working
  • fixed multishot on magazine crossbows not working
  • re-enabled autosmelting property
  • minor editor tweaks
  • fix server crash on startup

Additions

Changes

v2.3.3 (1.21)

Bugfixes

  • fixed module extensions not loading correctly
  • fixed replacing the root module allowing for broken children to be applied
  • fixed crash when server could not find crafting player
  • fixed issue where when stack crafting message arrows each arrow would drop the original stack.
  • fixed issue where fake enchantments are applied multiple times
  • fixed accessories crashing on neoforge

Additions

  • added custom damage system to allow for different types of dynamic damage wiki
  • added generic entity damage property to allow for custom damage boni on targets wiki
  • added generic entity armor property to allow for generic damage reduction from targets wiki

Changes

  • made workbench waterloggable

v2.3.2 (1.21)

Bugfixes

  • fixed crashes and stability related to enchanting checks
  • fixed issue where twin handles with the same modules on either side would not render correctly

v2.3.1 (1.21)

Bugfixes

  • fix fabric crashing

Additions

  • added True Damage and Armor Pierce Damage attributes
  • added system so different Damage Types can have different inv timers

v2.3.0 (1.21)

Bugfixes

  • fixed minor issues with generated materials causing stat displays to fail
  • fixed generated materials not having toughness
  • fixed broken items removing their module information
  • fixed bug where some attributes using add_multiply_base where mistakenly discarded
  • improvements to glint logic and robustness
    • added armor glint strength setting to reduce glint on armor
    • re-added glint-rendering using vanillas rendering as fallback
      • fallback is loaded if Vulkanmod is loaded to allow for full compat
      • fallback now looks much better then previously
  • fixed issue where durability is rendered wrongly if other mods modify maxDamage
  • fixed crossbows shooting from feet sometimes
  • fixed arrows not critting correctly.
  • bow enchantments not working on modular arrows
  • improved reload logics performance

Changes

  • changed texture recoloring logic to allow for alpha pass through from original
  • improved shift+alt stat display
  • improved rendering logic for more dynamic models
  • added new properties to replace most projectile attributes
    • this includes new tooltips for arrows, bows, crossbows and throwables
    • the old attributes are still implemented and work, but will be fully removed in the future
  • made bow and thrown items enchantments apply damage and post-hit enchantments (this includes sharpness on thrown items).
  • more important modules are in the UI now above less important modules
  • changed internal module data handling to prevent access and write errors

Additions

  • added trail rendering
    • fully data-driven model type
    • added 2 base trail models to be used
  • added prototype chain/rope rendering
  • added in-air model transformation for projectiles
  • added in-air render animations for projectiles (spinning daggers)
  • reworked entire projectile logic
    • added bow speed and accuracy property
    • added projectile damage, speed and accuracy property
    • added throw damage and speed property
    • added arrow retrieval property
    • added new tooltip system to simplify
  • added curio/accessories support for modular items
    • support for curio/accessori attributes by using "trinket" as equipmentslot in attribute property
    • added "trinket_slots" property setting allowed slots for an item
    • properties that work on armor items work on curio as well

v1.1.49 (1.20.1)

  • converted module format to nbt instead of string. a new key will be used for the new format "miapi_module_object". using the old "miapi_modules" key for the string object will still work, but if a miapi_module_object is present it will be read, if not it will fallback to "miapi_modules"
  • added command ability
    "ability_context": {
        "command": {
            "command": [
                "say You used the command ability!",
                "effect give @p minecraft:strength 10 1"
            ],
            "asPlayer": true,
            "atPlayer": true,
            "minHold": 30,
            "cooldown": 60,
            "userAnim": "BOW"
        }
    }
  • fixed equipment slot related issues with attribute property
  • adjusted axe strip behaviour
  • fixed compat with Factory API
  • backported material_group condition
  • started suppressing frequent item updates. if this causes issues for you, disable it in the config.
  • added showMaterialStats to toggle and shownMaterialStats (string list) to config to enhance additional alt info in material tooltips

v2.2.3 (1.21)

  • hotfix api no longer creating new working modular items
  • fixed modular crossbows not correctly shooting throwing knifes

External resources


Project members

Truly Modular

Truly Modular

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