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Mob Flow Utilities

Mob Flow Utilities

Mod

A mob farming automation mod. Flow pads and fans push mobs where you want them, attack pads kill them, and collectors pick up whatever they drop.

Client and server MobsTechnologyTransportation

5,711 downloads
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v3.1.9.1-MC-1.21.1: New textures

v3.1.9.1-MC-26.1.2: New textures

v3.1.8-MC-26.1.2: Fixed collector editbox text color

3.1.7-MC-26.1.2

Port to 26.1.2

1.2.3: Fixed the umbrite blasting recipe

1.2.2: Refined some textures and added Umbrite tools and armor

V1.2.0: Added gene sampling. Collect mob gene samples and craft spawn eggs using the gene samples, a new rare mob drop and emeralds.

1.1.1: Small translation fixes

FlowTech 1.1.0 - Mob Spawn update

New Features

Mob Spawning

  • Gloom Spores
    • Rare drops from hostile mobs that convert dirt to Dark Dirt
    • 2 uses per spore, converts 5x5 area
    • Only works in low light (≤7 light level)
    • 1% drop chance from 19+ hostile mob types
    • 30% chance in certain loot chests
    • Guaranteed drops from boss mobs (Warden, Wither, Ravager)
  • Dark Dirt
    • Accelerated hostile mob spawning blocks
    • Spawns up to 12 hostile mobs per 16x16 area
    • Works in light level ≤2, ignores player proximity
    • Reverts to dirt in bright light/sunlight (with 10-second delay)
    • Cannot be obtained through normal means - only via Gloom Spores
  • Glimmer Sprouts
    • Rare drops from passive mobs that convert dirt to Glimmer Grass
    • 2 uses per sprout, converts 5x5 area
    • Only works in bright light (≥7 light level)
    • 1% drop chance from 16+ passive mob types
    • 30% chance in certain loot chests
    • Guaranteed drops from boss mobs (Ender Dragon, Elder Guardian, Iron Golem)
  • Glimmer Grass
    • Accelerated passive mob spawning blocks
    • Spawns up to 12 passive mobs per 16x16 area
    • Works in light level ≥7, ignores player proximity
    • Beautiful purple particle effects
    • Reverts to dirt in darkness (with 10-second delay)
    • Cannot be obtained through normal means - only via Glimmer Sprouts

Mob Catcher

  • Capture and release any non-boss mob with Shift+Right-click
  • Boss mob immunity (Wither, Ender Dragon, Elder Guardian, Ravager, etc.)

GUI Overhaul

Collector

  • Massive interface redesign
  • 45 output slots (up from previous smaller grid)
  • Removed redundant side extraction config for cleaner interface. Extraction is now default from any side

Controller Void Filter

  • Consistent spacing and visuals

Technical Improvements

Performance & Stability

  • Caching for collection areas and pickup ranges
  • NBT migration handles inventory size changes gracefully for the new Collector block inventory size

Attack Pad Enhancements

  • Enderman Teleport Blocking - Attack Pads now prevent Endermen from teleporting away

New Blocks & Items

Decorative Blocks

  • Dark Glass
    • Blocks light transmission while maintaining transparency
    • Explosion immune
  • Glimmer Lamp
    • Light level 15 with attractive design

Configuration

Gloom Spore/Dark Dirt Settings

  • Conversion area size (default: 5x5)
  • Uses per spore (default: 2)
  • Light level thresholds for conversion and spawning
  • Mob spawn count per area (default: 12)
  • Check intervals and reversion delays
  • Particle effect toggles

Glimmer Sprout/Glimmer Grass Settings

  • Conversion area size (default: 5x5)
  • Uses per sprout (default: 2)
  • Light level thresholds for conversion and spawning
  • Mob spawn count per area (default: 12)
  • Check intervals and reversion delays
  • Particle effect toggles

Performance Controls

  • Configurable tick intervals for all systems
  • Mob count limits to prevent server lag
  • Optional feature toggles for server customization

Bug Fixes

  • Zombie Pathfinfing fix: Resolved zombie pathfinding issues with Attack Pads

1.0.2:

  • Improved attack pad blockstates and textures
  • Improved flow pad textures

Recipe balance pass

Initial release

External resources


Project members

misterdmodding

Member


Technical information

License
MIT
Client side
required
Server side
required
Project ID