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Mob AI Tweaks

Mob AI Tweaks

Mod

A mod that reworks mob AIs. Including some bosses.

Client and server CursedGame Mechanics MobsOptimization

2,826 downloads
32 followers
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-Added a rework to the allay, sniffer, and husk.

-Mobs are now affected by haste and mining fatigue, increasing or decreasing their attack speeds.

-Fixed config failing to regenerate in some oddly specific conditions, they should now regenerate constantly every update.

-Fixed wither skeletons having insanely high attack speed.

-Fixed Creepers not exploding when "creeper_explosion_rework" is disabled

-Fixed major conflict with "Mob Variants" mod

-Added support for Mob Variants mod's Undead Warrior. They now have baby variants too!

-Added boss announcement toggles

-Fixed Creepers not exploding when "creeper_explosion_rework" is disabled

-Fixed major conflict with "Mob Variants" mod

-Added support for Mob Variants mod's Undead Warrior. They now have baby variants too!

-Added an option to disable miniboss healthbars (rn, only the ravager is a miniboss, so it only disables its healthbar, setting is named ravagers_are_minibosses)

-Added an item blacklist for modded bows and crossbows mobs can spawn with (should be named mob-ai-tweaks_item_blacklists.txt, if it didn't generate, you can try making one then add one # then ENTER as the first character to get it to work!)

-Added an option to let undead horses burn during the day. They do not burn if saddled or ridden by a mob.

-Added an option to disable boss summoning and defeat texts.

-Fixed respawned end crystals being unbreakable.

-Fixed wither flying away bug by capping its maximum y velocity.

-Released to modrinth

-released to modrinth

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Technical information

License
MIT
Client side
required
Server side
required
Project ID