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Medieval

Medieval

Mod

Core Mod for the Medieval MC Modpacks

Client and server AdventureCursedGame MechanicsOptimizationUtility

48.5k downloads
7 followers

Forge/Neoforge-2.0.6+1.20.1

Changelog

2.0.6

  • Fix Traveler's Backpack being required

2.0.5

  • Nerf Shadowed Miasma from TO Tweaks

2.0.4

  • Nerf Terrible sword from Aquamirae, merge Aquamirae crit into Apotheosis crit

2.0.3

  • Fix Celestisynth patch from 2.0.2 not applying
  • Fix Eidolon and Wizards Reborn SkillTree patches not applying
  • Fix Autoleveling max-health patch from 2.0.0 not applying
  • Fix IaF Spellbooks' Frostward Ring not applying

2.0.2

  • Update Celestisynth x Passive Skill Tree compat to use Starlit Factory block

2.0.1

  • Fix player-based mob leveling not working since 2.0.0

2.0.0

  • Moved autoregen to Wayfinder's Medallion, now equippable
  • Patch survive filling recipe
  • Adjust level plate rendering
  • Patch Autoleveling not properly healing on mob summon
  • Fix startup crash if Iron's and Apotheosis were present, but not Ars Nouveau

1.9.0

  • Update Traveler's Backpack/Survive compat
  • Remap Iron's -> Ars Nouveau mana in Apotheosis
  • Update to and require Forge 47.4.0+

1.8.1

  • Properly add Wayfinder's Medallion

1.8.0

  • Add Wayfinder's Medallion
  • Add Automatic Structure Regen

1.7.4

  • Add SDRP dimension translations

1.7.3

  • Fix Level Display Renderer not respecting YDM's config

1.7.2

  • Fix the cap from 1.7.1 applying to players. Update the default stack limit

1.7.1

  • Capped the number of item stacks that can be dropped per entity (configurable)

1.7.0

  • Backport Dynamic HUD Bars
  • Fixed glass breaking sound bug when nearby player is wearing a Frostward ring
  • Disable Dungeons and Combat book usage
  • Nerfed a few problematic spells

1.6.1

  • Experimental - disable Entity Linked Item Stack-related logic in Apoli. (This should be a massive performance increase in some cases, but will break some custom Origins!)

1.6.0

  • Allow Town Portal scroll usage in any dimension
  • Fix Town Portal scrolls in spotty multiplayer environments

1.5.10

  • Fix class initialization bug

1.5.9

  • Make Traveler's Backpack hose drinking restore Survive thirst (due to Nyf's Compat not being updated)

1.5.8

  • Disable a few more checks in Survive if temp isn't loaded
  • Fix Skill Tree crafting bonus support for: Farmer's Delight Skillet, Eidolon Worktable, Tetra Workbenches, Wizards Reborn Arcane Workbench

1.5.7

  • Minor Internal changes for OtherworldApoth (Will crash with 0.1.0 of OtherworldApoth)

1.5.6

  • Also sync Skill Tree levels on point allocation

1.5.5

  • Fix Just Leveling screen modifications not applying

1.5.4

  • Fix level rendering bug introduced in 1.5.3

1.5.3

  • Fix Town Portal Scrolls sometimes teleporting to unsafe locations

1.5.2

  • Start JL at level 2 instead of level 3 (so that players need to spend all 80 points to reach level 20)

1.5.1

  • Add level progress % to just leveling client level render
  • Normalize Just Leveling "player level" around 80 max points, //todo: config

1.5.0

  • Render player levels as the player's skill tree points instead of always level 1 - hide if no leveling mod is loaded //todo: see if PST data needs to be synced as well
  • Add Just Leveling compat to the above feature. Syncs on level-up

1.4.6

  • Fix other log spam

1.4.5

  • Fix log spam
  • Fix Autoleveling being required again

1.4.4

  • Fix Autoleveling's config attribute modifiers per level never applying

1.4.3

  • Add Autoleveling entity-specific attribute_modifiers per level

1.4.2

  • Make Autoleveling integrations optional

1.4.1

  • Optional crafting menu integrations, don't require IPL
  • Fix IPL + Traveler's Backpack integration sometimes not working

1.4.0

  • IPL integrations: Celestisynth, Traveler's Backpack, Tom's Simple Storage, Ars Nouveau (storage lecterns)
  • More mixin configuring

1.3.0

  • Added mob leveling based on local players' Passive Skill Tree points (may add other player scaling options in the future)
  • Added mob leveling based on structure
  • Added config options
  • Cancel Apotheosis Treasure Goblin gem trigger on Target Dummies

1.2.4

  • Soft check for FTB Chunks/Passive Skill Tree instead of crashing
  • Add description to Challenge Orb

1.2.3

  • Fix crash on dedicated servers
  • Fixed town portal scrolls sometimes teleporting to unsafe positions
  • Restricted town portal scrolls to Overworld (may change later, other dimensions were inconsistent)

1.2.2

  • Cancel leveling for fully passive mobs (cows, chickens, etc)
  • Clean up some unused event dynamic leveling stuff

1.2.1

  • I don't remember. Why are you reading this? Who is downloading this?

1.2.0

  • Challenge Orbs
  • Town Portal Scrolls
  • Force fix stamina HUD
  • Integrate levels+health bars
  • Outline dynamic leveling

1.0.0

  • Initial Release

Files

medieval-1.20.1-2.0.6.jar(1.86 MiB) Primary Download

External resources


Project members

muon-rw

Member


Technical information

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ARR
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