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[1.21(.1)] Perspective 1.3.0-alpha.8

Changelog

Perspective 1.3.0-alpha.8 for 1.21.1

This alpha release revamps overlays, adds more ui background customizability, improves textured entity, and adds a new Halloween event!

Important: If you use the Hide Nametags option, this release fixes a bug that would set Hide Players to true alongside Hide Nametags on startup. Reset your config or adjust Hide Players if desired.

You will need to manually install Luminance for this version as it wasn't embedded.
The latest dirty version has been included on this page.

Changelog

  • Updated Config Version to 21.

Overlays

  • Added biome_overlay boolean config option.
    • Defaults to false.
    • When enabled, the current biome's name will be added to the overlays.
  • Added time_overlay String config option.
    • Defaults to false.
    • Valid Options: false, twelve_hour, twenty_four_hour.
    • When set to twelve_hour or twenty_four_hour, the current game time will be added to the overlays in the set format.

UI Background

  • Merged UI Background and Title Screen Background.
    • Developer Note: Whilst this does remove the option to only have a dirt screen, this functionality can be re-added through use of third-party mods.
  • Added none UI Background.
    • This will not render anything in menu backgrounds (except for the panorama).
  • Added classic UI Background.
    • This ui background is almost identical to legacy, but also changes the title screen to have a dirt background.
  • Added UIBackground.registerUIBackground(UIBackgroundData data) function.
    • This function was added to allow third-party mods to add UI Backgrounds without having to use mixins.
  • Replaced new UIBackgroundData(...); with new UIBackgroundData.Builder(Identifier identifier).build();.
    • NOTE: This feature is for third-party mod developers.
    • This new builder simplifies the process of making new UI Backgrounds.
    • This builder contains the following functions:
      • .renderWorld(UIBackground.Runnable renderWorld)
        • This optional runnable will be executed when a menu is opened if in a world.
      • .renderMenu(UIBackground.Runnable renderMenu)
        • This optional runnable will be executed when a menu is opened if not in a world.
      • .renderTitleScreen(UIBackground.Runnable renderTitleScreen)
        • This optional runnable will be executed when on the title screen.
      • .renderTitleScreenPanorama(boolean renderPanorama)
        • If set to false, the panorama will not be rendered on the title screen.
        • Defaults to true.
      • .renderPanorama(boolean renderPanorama)
        • If set to false, the panorama will not be rendered on menu screens. (NOTE: This doesn't include the Title Screen.)
        • Defaults to true.
      • .renderShader(boolean renderShader)
        • If set to false, the shaderId shader will not be rendered on menu screens.
        • Defaults to true.
      • .shaderId(Identifier shaderId)
        • This sets the shader that replaces the menu blur shader.
        • Defaults to null.
          • When set to null, the game uses the default blur shader.
      • .renderDarkening(boolean renderDarkening)
        • If set to false, menu darkening is disabled.
        • Defaults to true.
    • Make sure to finish with .build();.
    • Don't forget to add it to the registry: UIBackground.registerUIBackground(new UIBackgroundData.Builder("example").build());
    • You should also name your ui background in the translation files with this key: "gui.perspective.config.ui_background.type.example"

Shaders

  • Updated perspective:gaussian shader.
    • The shader was not blending correctly before.

Entities

  • Added capes to the following entities: minecraft:armor_stand, minecraft:zombie, minecraft:drowned, minecraft:husk, minecraft:zombie_villager, minecraft:skeleton, minecraft:wither_skeleton, minecraft:bogged, minecraft:stray, minecraft:witch, minecraft:villager, minecraft:giant, minecraft:pillager, minecraft:evoker, minecraft:illusioner, minecraft:vindicator, minecraft:wandering_trader, minecraft:cow, minecraft:mooshroom, minecraft:enderman, minecraft:chicken, minecraft:fox.
    • By default, their texture is blank.
    • This can also be set via the textured entity system.
    • This will be rendered separately from elytras.
  • Entities named MCLegoMan, MCLegoBlock, DanielTayden, or DannyTaylor will be flipped upside down.
    • This has been linked to the "contributors" system, so any contributor that is upside down's id will flip mobs.
  • Textured Entity

    • Textured Entities will now get their type from their entity.
    • This means the entity type provided in the dataloader must match that of what the game loads the entity as. (You can check these using the /summon command.)
    • The default texture location has changed to namespace:textures/textured_entity/entity_namespace/entity_type/texture.png
      • Whilst this will break backwards compatibility, this allows us to replace textures in different namespaces.

Events

  • Added Halloween Event.
    • Renders a witch hat on all players if it is Halloween or Force Halloween is enabled.
      • Requires Allow Halloween to be enabled.

Resource Packs

  • Perspective: Default

    • Added Dummy Armor Stand Textured Entity.
    • Added Cloak Pillager, Evoker, Illusioner, Vindicator, and Witch Textured Entities.

Bug Fixes

  • Hide Players config option would be set to true on startup if Hide Nametags was true.
    • If you experienced this bug, make sure to reset your config (or turn Hide Players off) if desired.

Development Build

Please help us improve by submitting bug reports if you encounter any issues.

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Files

perspective-1.3.0-alpha.8+1.21.1.jar(873.38 KiB) Primary Download
luminance-1.0.0-alpha.5+1.21.1+dirty.1723953035.jar(323.86 KiB) Download

External resources


Project members

MCLegoMan

Lead Developer

Nettakrim

Contributor


Technical information

License
LGPL-3.0-or-later
Client side
required
Server side
unsupported
Project ID