Changelog
- Perspective uniform now defaults to
0.0F. (legotaylor) - Added
luminance:post/color_overlayshader. (legotaylor) - Updated silhouette shaders to use the color overlay shader. (legotaylor)
- Added new uniform
luminance_renderType, that returns the most appropriate rendertype for where the game currently is in its render loop (nettakrim) - Added uniforms for arbitrary effect duration and amplitude (presence can be checked by seeing if duration is anything other than 0 [-1 is infinite]), defaults to
minecraft:speed. (nettakrim)
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dannytaylor
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Nettakrim
Developer
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LGPL-3.0-only
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