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Lootables

Lootables

Mod

API for creating featureful loot rewards that go beyond item drops, and can be provided randomly or via loot box choice mechanics.

Client and server Game MechanicsLibraryMinigame

5,307 downloads
18 followers
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Changelog for 0.2.0+1.21.1+neoforge

Additions

  • Multiloader now! Fabric and Neoforge 1.21.1 currently supported.
  • new command lootable pool. Runs the command provided with op level 2
    • Add a desc to your lootable pools that use this, otherwise the players won't know what the command does!
  • New resetKey methods in LootablsApi. These reset a specific IdKey, allowing player(s) to start rolling tables keyed to that id again.
  • Added LootablesDataProvider for generating Lootables data with datagen
    • This is currently untested! If you have any issues with it before I have a chance to get testing done myself, let me know and I'll get a patch out.

Changes

  • the lootables command now has a keyed option, allowing for command-built keyed tables
    • Keyed tables can only be rolled by specific players a certain number of times
  • LootablesData has been made internal, as it should have been

Fixes

  • Don't "offer" empty choice pools to a player (which resulted in a blank screen with no way to make a choice)

Changelog for 0.2.0+1.21.1+fabric

Additions

  • Multiloader now! Fabric and Neoforge 1.21.1 currently supported.
  • new command lootable pool. Runs the command provided with op level 2
    • Add a desc to your lootable pools that use this, otherwise the players won't know what the command does!
  • New resetKey methods in LootablsApi. These reset a specific IdKey, allowing player(s) to start rolling tables keyed to that id again.
  • Added LootablesDataProvider for generating Lootables data with datagen
    • This is currently untested! If you have any issues with it before I have a chance to get testing done myself, let me know and I'll get a patch out.

Changes

  • the lootables command now has a keyed option, allowing for command-built keyed tables
    • Keyed tables can only be rolled by specific players a certain number of times
  • LootablesData has been made internal, as it should have been

Fixes

  • Don't "offer" empty choice pools to a player (which resulted in a blank screen with no way to make a choice)

Changelog for 0.1.4+1.21.1

Additions

  • Added new Loader to LootableItem.LootableData for compositional loading as needed.

Changes

  • None.

Fixes

  • None.

Changelog for 0.1.3+1.21.1

Additions

  • Added canApplyKey method to LootablesApi. This method will check if the player provided can apply the given key, before attempting to roll loot.

Changes

  • Elevated the CODEC and PACKET_CODEC of LootableItem.LootableData to public for use in codec construction outside of Lootables.

Fixes

  • None.

Changelog for 0.1.2+1.21.1

Additions

  • Added ConfigLootableNumber for interaction with config values in Lootable Tables

Changes

  • None.

Fixes

  • Fix choice tiles not syncing properly to joining players.
  • Fix config not having translations.

Additions

  • None.

Changes

  • Lootable tables now reload (async) on /reload. Previously they only loaded on server start.
  • Sync data now supports player-specific client data

Fixes

  • Fix loot table entries not loading properly.
  • Pool loot entries properly display their fallback description.
  • Fix potential sync issue on quit and rejoin thanks to stale registry references.

Initial release

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