Lodestone is a library used by all mods under the Lodestar team, containing important backend code mostly used for rendering.
Features:
A lot of shaders
Various helper classes & utilities
A simple screenshake implementation
Some commonly used attributes in our mods
A system allowing for custom fire effects applied to entities
A particle system with a huge amount of per-particle configuration
A simple system for multiblock structures & block entity inventory handlers
A system for onscreen GUI-side particles with similar configuration to our other particle system
A world event system, similar to entities but saved, rendered, and ticked per dimension, rather than per chunk
A texture loader implementation; allowing for duplicating vanilla assets at a new directory during runtime. Also allows modifying the copied texture in various ways
...And more things we can't be bothered to write down!
External resources
Project members
Lodestar
egshels
Member
mrsterner
Member
SammySemicolon
Member