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Lios Overhauled Villages

Lios Overhauled Villages

Mod

Lio's Overhauled Villages Overview Welcome to Lio's Overhauled Villages! This mod is a transformation that brings a more modern and lively atmosphere to villages.

Server AdventureWorld Generation

1.30M downloads
241 followers
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  • Update to 26.1
  • Fixed issue where camels were not spawning in desert villages
  • Added some village-variant carts to the side of roads for ambience
  • Reduced the amount of chests certain small houses
  • Reduced (jigsaw) size of all villages by 1
  • Fixed ice village house ladder not reaching attic
  • Removed some empty entries in each village's template pools
  • Updated to 1.21.6

Lio's Overhauled Villages — Changelog

✨ Additions & Improvements

  • Unused house interiors such as unused crawl-spaces now have proper lighting to eliminate mob spawning.
  • All previously inaccessible attics have been made accessible and converted into furnished rooms, where applicable.
  • Village roads have been updated: stairs were replaced with normal blocks to improve visual consistency.
  • Additional furniture has been added to a select few homes that were previously under-decorated.

🐛 Fixes

  • Fixed an issue where Forge-specific attributes were being written to villager NBT, which previously caused log spam due to missing attributes.

Updated up to latest 1.21.4 versions for Forge, Neoforge & Fabric

  • Added different types of lamps to roads for extra lighting at night

Version Update

  • Updated to include all recent versions with Forge/Neoforge/Fabric compatibility.

Bug Fixes

  • Savanna Village:
    • Fixed an issue where Savanna Village roads were cutting into houses.
  • Plains Village:
    • Adjusted the Plains Village library spawn rate to ensure it is less frequent than the second library variant.
  • Snowy Village:
    • Fixed an issue where Snowy Village roads were breaking upon placement due to snow layers not having blocks underneath.

Changes

  • Taiga & Snowy Village:
    • Modified the Taiga and Snowy Village roads to transform into packed ice when intersecting with water.
  • Varied village size based on climate
  • Fixed Create Dynamic Village crash where a structure file uses an outdated block id(not an issue on our end)

-Ported to provide universal compatibility with NeoForge and Fabric

-Fixed an issue with some buildings generating on top of each other

-Revised roads by adding a strip of dirt path to prevent villagers from getting lost

-Converted Datapack into Universal Mod

External resources


Project members

Liopyu

Owner


Technical information

License
ARR
Client side
unsupported
Server side
required
Project ID