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  • implemented a temporary solution to brushes crashing the game when World of Wonder is not installed
    • the fact that it took this long for this to be discovered says a Lot about archaeology's relevance, oof. either way, thanks to tr1knight for pointing it out!
  • Accommodating for recent World of Wonder refactors, fixes crash
  • Shearing fuzzy dande-lions from World of Wonder also generates fluff particles
  • Breezy compat updated to account for new wind system
  • Added Breezy compat
    • When Breezy is installed, fluff particles obey wind instead of their typical patterns (adjusting dynamically for y-level)
  • Brushing potted dandelion blocks produces particles
  • Added es_mx translation (thanks CerealConJugo)
  • Updated Blueprint/Forge dependencies
  • Fixed all the worldgen gunk behind the scenes
  • Optional World of Wonder compat:
    • Bloom Meal works on fluffy dandelions (both by hand and by dispenser)
    • Dandelion Fluff blocks passively emit fluff particles
      • Fluff blocks emit more particles when brushed or broken
      • Fluff blocks also emit particles when exposed to Supplementaries bellows or Create encased fans
    • Dandelion Fields biomes have more fluffy dandelions than any other biome
  • Fixed fluffy dandelion loot tables. Don't know how I missed that :[
  • Fixed Create compat
  • Added uk_ua.json (thanks UnRoman!)
  • 1.20.1 port
    • (Special thanks to Bagel for providing a framework for worldgen changes from 1.19.2 to 1.20.1!)
  • Fixed Create compat
  • Initial release!

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davigj

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License
MIT
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