Json Entity Animation
Json Entity Animation (JsonEA) for short is a library mod for other mods to be able to define animations through JSON instead of through code. A Blockbench plugin (also available in the Blockbench plugins browser) is also provided in order to export your animations to this format.
For developers
Add the mod as a dependency using the Modrinth Maven.
dependencies {
include(modImplementation("maven.modrinth:json-entity-animation:0.2.1+1.19.4"))
}
Once added, put your animation JSONs in the assets/modid/jsonea
directory. To load the animations, your entity model must subclass SinglePartEntityModel
/HierarchicalModel
. Then define a JsonAnimator
field and animation IDs.
public class MyEntityModel extends SinglePartEntityModel<MyEntity> {
private static final Identifier PUNCH_ANIMATION = new Identifier("modid", "my_entity/punch");
private final JsonAnimator animator = new JsonAnimator(this);
// ...
@Override
public void setAngles(MyEntity entity, float limbAngle, float limbDistance, float animationProgress, float headYaw, float headPitch) {
getPart().traverse().forEach(ModelPart::resetTransform);
animator.animate(entity.punchState, PUNCH_ANIMATION, animationProgress);
}
}
External resources
Project members
Gaming32
Owner
Technical information
License
MIT
Client side
required
Server side
unsupported
Project ID