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Journey Mode

Journey Mode

Mod

A Minecraft mod that allows you to unlock unlimited access to items after collecting enough of them.

Client and server Game Mechanics

635 downloads
3 followers

🎮 Journey Mode

A premium Minecraft utility mod that introduces a Terraria-style research and progression system. Permanent item unlocks, dynamic crafting recipe-tree analysis, customizable JSON thresholds, and a robust global save profile system that ensures unlocks persist across multiple single-player worlds and multiplayer servers.

Available for Minecraft 1.21.1 (Fabric, NeoForge), Minecraft 1.20.1 (Forge, Fabric), Minecraft 1.19.2 (Forge, Fabric) and Minecraft 1.16.5 (Forge, Fabric).

NeoForge Forge Fabric License Downloads


🚀 Key Features

  • Smart Research Engine: Deposit items to track your collection progress. Once a threshold is reached, you gain permanent access to retrieve unlimited copies of that item!
  • 🗂️ Global Unlocks Portability: Unlocks are persisted globally in a central JSON profile. Hard-earned research carries over automatically across different worlds and servers, completely immune to world corruption or modpack wipes.
  • 📐 Dynamic Recipe Solver: Automatically scales unlock requirements from 1 to 64 depending on item complexity and crafting depth, powered by a cycle-breaking recursive recipe tree calculator.
  • Fluid Inventory Utilities:
    • Shift-Click Dump: Clean up your inventory instantly while inside the Journey tab by shift-clicking any item already unlocked in your catalog.
    • Drag Grid Deletion: Drag an item stack and click it directly on its matching unlocked icon to instantly discard the stack.
  • 🎨 Immersive Dual-Tab GUI: Intuitive Deposit and Journey panels featuring built-in item searching, interactive catalog grids, and real-time sorting (newly unlocked items appear first).
  • 🛡️ Dimension & Server Safe: Bulletproof player-attachment tracking keeps research safe during death, respawning, or dimension travel.

📦 How It Works

Embark on your item collection journey with a simple four-step process. No duplicate steps or cluttered visual assets:

[ Deposit Item ] ──> [ Track Progress ] ──> [ Unlock Permanently ] ──> [ Retrieve Infinitely ]

1. Deposit Items

Press J in-game to open your Catalog. Place items in the Deposit slot to count them toward your research progress.

Deposit Window Empty The default deposit panel where your item progression starts.

2. Track Unlock Progress

The interface dynamically shows your progress and how many more items of this type are needed to fully unlock it.

Deposit Window with Item Progress Deposit items in the slot to see their exact requirement thresholds.

3. Retrieve Infinite Copies

Switch to the Journey tab once items are fully unlocked. You can pull infinite stacks of unlocked items directly into your inventory!

Journey Tab and Catalog Grid Retrieve infinite copies of unlocked items (Left-Click for 1, Shift + Left-Click for 64).


📖 Commands & Controls

Command Interface

Interact with Journey Mode via Brigadier commands:

Command Action Description
/journeymode on Enable Enable Journey Mode for yourself (allows GUI access & deposits).
/journeymode off Disable Disable Journey Mode (prevents GUI access & deposits).
/journeymode status Status Check your current toggle state.
/journeymode reset Reset Permanently wipes your personal catalog and restarts your progress.

Key Bindings

  • Open Catalog: Press J (rebindable under Options ──> Controls ──> Key Binds ──> Journey Mode).

📐 Smart Thresholds & Crafting Depth

Thresholds are calculated automatically based on the complexity of the item's recipe:

Item Type Example Item Default Threshold
Tools, Weapons, & Armor Diamond Pickaxe 1 item
Complex Crafted Mechanics Redstone Comparator 1 item
Non-Stackable Goods Bucket, Shears 1 item
Raw Materials Iron Ore, Log, Cobblestone 64 items (1 stack)
Simple Crafted (Depth 1) Iron Ingot, Wooden Planks 32 items (50% stack)
Secondary Crafted (Depth 2+) Iron Block, Chest 16 items (25% stack)

[!TIP] You can easily override these dynamic calculations with specific static values inside custom_thresholds.json.


💾 Global Profile & Save Portability

Rather than locking progress to a single save world, Journey Mode saves unlocks to a centralized Terraria-Style profile. This means your progression is tied to your player profile, not the map!

Directory Structure

.minecraft/ (or your server root folder)
├── config/
│   └── Journey Mode/               <-- Mod Configurations
│       ├── blacklist.json
│       └── custom_thresholds.json
├── journeymode_unlocks.json        <-- CENTRAL SAVE PROFILE (Player Unlocks)
└── saves/
    ├── World_A/
    └── World_B/

🔍 Storage Operations & Portability

  • Where to Find It: Located directly in the root folder of your Minecraft installation (for singleplayer) or server installation (for multiplayer) as journeymode_unlocks.json.
  • Cross-World Portability: Storing unlocks outside of individual world folders means you can safely create, delete, update, or backup worlds without losing your catalog progress.
  • Backup & Migration: Safely copy or transfer the journeymode_unlocks.json file to migrate progress to a new PC, back up your progression history, or share researched libraries with friends.
  • Offline Editing Friendly: Admins or players can manually modify this JSON file while the game or server is shut down to edit progress, inject items, or reset players.

📄 Central Profile Schema (journeymode_unlocks.json)

The file is organized as a dynamic JSON dictionary mapped by unique player UUIDs (Universal Unique Identifiers), ensuring multiplayer safety and compatibility:

{
  "4042cfd6-0c6a-4d2b-aa90-b1ffbc018c64": {
    "collected_counts": {
      "minecraft:diamond": 5,
      "minecraft:dirt": 64,
      "minecraft:oak_log": 12
    },
    "unlocked_items": [
      "minecraft:dirt"
    ],
    "unlock_timestamps": {
      "minecraft:dirt": 1716154382000
    },
    "enabled": true
  }
}

🔬 Key-Value Schema Breakdown

Inside each player's UUID entry, the following parameters are tracked:

  • collected_counts: A dictionary mapping item namespaced IDs (e.g. "minecraft:diamond") to the exact number of items the player has deposited. This tracks active progress before an item is fully unlocked.
  • unlocked_items: A list of fully researched item IDs. Items in this list are fully unlocked and can be retrieved infinitely from the Journey tab catalog.
  • unlock_timestamps: A dictionary mapping each unlocked item to the exact Unix Epoch millisecond timestamp of when it was unlocked. Perfect for tracking progress over time.
  • enabled: A boolean (true/false) tracking whether the player currently has Journey Mode active. Controlled dynamically in-game via the /journeymode on|off commands.

⚙️ Configuration

Configurations are automatically generated under config/Journey Mode/. Edits apply dynamically in-real-time without restarting the client.

blacklist.json

Prevent specific items from being deposited or researched:

{
  "_comment": "Add item IDs to blacklist them from Journey Mode",
  "blacklisted_items": [
    "minecraft:bedrock",
    "minecraft:barrier",
    "minecraft:command_block",
    "minecraft:structure_void"
  ]
}

custom_thresholds.json

Override the recipe calculator with direct unlock targets:

{
  "_comment": "Override unlock thresholds for specific items",
  "thresholds": {
    "minecraft:diamond": 10,
    "minecraft:netherite_ingot": 5,
    "minecraft:elytra": 1,
    "minecraft:enchanted_golden_apple": 3
  }
}

🚀 Installation & Support Matrix

Ensure you download the correct loader file based on your environment:

Minecraft Version Java Target Mod Loaders Key Requirements File Name
1.21.1 Java 21 NeoForge, Fabric NeoForge 21.1.72+
Fabric Loader 0.19.2+ & Fabric API
journeymode-1.6.0N-1.21.1.jar
journeymode-fabric-1.6.0N-1.21.1.jar
1.20.1 (LTS) Java 17 Forge, Fabric Forge 47.4.10+
Fabric Loader 0.19.2+ & Fabric API
journeymode-1.6.0N-1.20.1.jar
journeymode-fabric-1.6.0N-1.20.1.jar

🛠️ Developer Setup & Project Structure

Repository Architecture

1. Main Branch (main) - Minecraft 1.21.1 (Java 21)

journey-mode/                      # Root NeoForge 1.21.1 Project
├── src/                          # NeoForge source files
├── build.gradle                  # NeoForge gradle configurations
└── Fabric/                       # Standalone Fabric 1.21.1 Project

2. Legacy Port Branch (1.20.1) - Minecraft 1.20.1 (Java 17)

journey-mode/                      # Root directory (1.20.1 branch)
├── Forge_1_20_1/                 # Isolated Forge 1.20.1 Project
└── Fabric_1_20_1/                # Isolated Fabric 1.20.1 Project

Build Verification (Branch 1.20.1)

Navigate to the directory of the target loader and run compilation commands:

# Build Forge 1.20.1
cd Forge_1_20_1
.\gradlew.bat clean build

# Build Fabric 1.20.1
cd Fabric_1_20_1
.\gradlew.bat clean build

🗺️ Development Roadmap

Completed Milestones

  • Milestone 1: Native 1.21.1 Release 🟢
    • Core logic reconstruction using stable 1.4.0 codebase baseline.
    • Complete dual-platform compilation (Fabric 1.21.1 and NeoForge 1.21.1).
    • Terraria-Style global syncing and real-time backup safety.
    • Interactive grid deletion and Shift-Click inventory dumping utilities.
  • Milestone 2: Legacy 1.20.1 LTS Porting 🟢
    • Native compilation environments targeting Java 17.
    • Stable dual-platform support for Forge (47.4.10) and Fabric (0.19.2).
    • Adapted recipe calculator to run against Mojang's pre-1.20.2 raw Recipe<?> types.

In Progress & Future Milestones

  • Milestone 3: Visual Polish & FX 🟡 In Progress
    • 🎨 Custom Textures: Immersive, vanilla-styled visual GUI catalog and custom scrollbar assets.
    • 🔊 Sound Design: Custom auditory cues on unlocking new item categories or milestone completions.
    • Unlock Particles: Spark and firework burst effects upon unlocking a catalog item.
    • 📊 Catalog Statistics: Interactive in-game menu panel tracking collection percentages.
  • Milestone 4: Legacy Port Backports 📅 Planned
    • 📅 Minecraft 1.19.2 (Forge & Fabric)
    • 📅 Minecraft 1.16.5 (Forge & Fabric)
    • 📅 Minecraft 1.12.2 (Forge only)
  • Milestone 5: Advanced Multiplayer Faction Integration 🚀 Planned
    • 👥 Shared Team Catalogs: Create build factions or teams that pool unlocks together.
    • 🔄 Real-time Config Sync: Host-side blacklists and overrides synced instantly to clients.
    • 🔌 External Integration API: Developer-facing hooks allowing other mods to inject custom calculations.

📋 Changelog

Version 1.6.0N-1.20.1 (1.20.1 Multi-Loader LTS Port)

Release Date: May 20, 2026

  • Forge & Fabric Native Support: Fully ported the mod to Minecraft 1.20.1 under standalone Forge (47.4.10) and Fabric (loader 0.19.2) configurations.
  • Java 17 Compilation Target: Shifted compiler toolchains and build targets to Java 17 for full pre-1.20.5 runtime compatibility.
  • Legacy Recipe Calculator Adaptation: Re-engineered RecipeDepthCalculator across both platforms to directly query raw pre-1.20.2 Recipe<?> types from RecipeManager, resolving modern RecipeHolder classloading conflicts.
  • Dimension-Safe Fabric Storage: Created a thread-safe Map<UUID, JourneyDataAttachment> tracking capability to safeguard Fabric players from dimension-swap or respawn desyncs.
  • Clean Isolated Directories: Configured decoupled folders Forge_1_20_1/ and Fabric_1_20_1/ with independent buildscripts.

Version 1.6.0N (Core Reconstruction)

Release Date: May 19, 2026

  • Reconstructed Core Engine: Revamped and rebuilt all loader projects back from the verified stable 1.4.0 codebase, completely resolving previous experimental multi-module startup crashes and desync issues.
  • Global Unlocks Portability: Integrated and polished the global journeymode_unlocks.json save handler. In-game operations leverage modern attachments (NeoForge) and static tracking maps (Fabric) for lag-free in-memory lookups, while all progress dynamically saves to the central JSON file.
  • Fabric 1.21.1 Native Port: Fully implemented the Fabric version inside the Fabric/ directory with 100% feature-parity.
  • Enforced Gradle Mappings Isolation: Re-configured Gradle scripts to run official Mojang mappings (mappings loom.officialMojangMappings()) natively alongside Fabric Loader 0.19.2, ensuring perfect compile-time type-safety.
  • Safe Container Mixins: Ported screen mixins (HandledScreenMixin.java) to inject cleanly on top of AbstractContainerScreen in the Mojmap environment.

Version 1.5.0N (Dedicated Server Stability)

Release Date: May 19, 2026

  • Physical Side-Safety Fixes: Nested ClientKeyHandler inside client-only classes, isolating server runs from graphics packages (preventing crashes on dedicated servers).
  • Cleanups & Optimizations: Removed unused classes, outdated reference files (such as obsolete key binding systems), and refined networking packet channels.

Version 1.4.1N (Dumping & Drag Grid Deletion)

Release Date: May 19, 2026

  • Shift-Click Inventory Dump: Allows players to shift-click items inside their inventory while looking at the catalog grid to discard them if they have already been unlocked.
  • Drag-to-Delete Grid Handler: Integrated inventory drag-slot listener to let players drag and drop items straight on their unlocked slots to delete them instantly.

Version 1.4.0 (First Stable Baseline Release)

Release Date: October 31, 2025

  • Journey Mode Toggle System: Brigadier /journeymode on|off|status toggle handles client catalog restrictions dynamically.
  • Custom Threshold Overrides: Created customizable JSON configurations for custom_thresholds.json and blacklist.json.

📄 License & Links

Created by Aryangpt007 • Made with ❤️ for the Minecraft community.

External resources


Project members

aryangpt700

Member


Technical information

License
GPL-3.0-only
Client side
required
Server side
required
Project ID