IP as Server Name
Overview
When adding a new server, if a name isn't provided, the mod will save the server with its IP address as the name.
Outdated? Bugs? Crashes?
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How It Works
The underlying code simply injects into the addAndClose()
method inside the AddServerScreen
class to check whether the server name equals "Minecraft Server"
(the default server name), and if so sets the name to the address
private void addAndClose(CallbackInfo ci) {
if (server.name.equals("Minecraft Server")) {
server.name = server.address;
}
}
(the server variable comes from a @Shadow
)
Note
The mod should work on all versions, if it doesn't please report it on the issues page!
External resources
Project members

Now this is crazy
RedVortex
Developer
Technical information
License
MIT
Client side
required
Server side
unsupported
Project ID