Inferno
Makes several changes to how fire works in order to create a more dynamic experience, as well as adding some shiny new content to reward you for aiding in environmental restoration.
Smoke
- The more fire is nearby, the more intense smoke will be.
Remains
- When logs burn, they have a chance to turn into Charred Logs - these will drop 1-4 Charcoal when broken, or if broken with Silk Touch, can be used to smelt 40 items.
- Grass Blocks are now flammable and turn into Scorched Earth, which can be fertilized with Bone Meal to grow a host of new plants. Scorched Earth will also heal naturally in the rain.
Plants
- When fertilized, Scorched Earth will grow into a variety of new plants. As long as 5 or more Scorched Earth are fertilized, 2 plants will always grow from the remains.
- Beargrass, Goldenrod, Golden Poppy, Fireweed, and Prairie Fire are shown below.
Shining Oak
- Scorched Earth also has a rare chance to spawn a Shining Oak Sapling, which will grow into a beautiful new fireproof tree, with its own dedicated wood set.
- The leaves will be either iron or golden, and are randomly chosen when the sapling grows into a tree.
- Placing Iron or Gold blocks (ore, raw block, or block) beneath the ground the sapling grows on will guarantee the type of tree you want!
On Soul Fire
- Entities caught on fire from Soul Fire will be set on soul fire, taking double damage.
Lower Hud Fire
- Fire is lowered in the game HUD automatically, and works with resource packs that change the fire texture.
Entity Fire Spread
- Entities will spread fire while ignited. Projectiles have a significantly lower chance to do this, and entities that were set on fire from the sun will not spread fire at all.
Torch Ignition
- Attacking an entity with a Torch or Soul Torch will destroy the torch and ignite them appropriately.
External resources
Project members
MoriyaShiine
Member

Bonfire
Artist
cybercat5555
Artist
EightSidedSquare
Sound Designer
Technical information
License
ARR
Client side
required
Server side
required
Project ID