Hypertubes 0.4.0-COMPAT
Fixes
- Compatibility with Create Aeronautics (Thanks Ocelot5836, KlN-4096 and Walter-Hulsebos)
Hypertubes 0.4.0
NOW WITH PONDER!
(This update may break tube connections from versions < 0.3.0)
Features
- You can now use Ponder on all Hypertube items and blocks
- Travel and placement are now block-relative, so WorldEdit works properly
- Rotation with WorldEdit is still a bit messy
Fixes
- Fixed visual glitches related to long-distance tube connections
Notes
This update took longer than I originally planned to release. I’ve been really busy these past few months, but I truly want to keep adding new features and improving the Hypertubes experience
I really appreciate all the support and feedback you’ve been giving to the mod!❤️
Hypertubes 0.3.0
THE AUTOMATION ERA BEGINS!
Features
- You can now fully customize which entities are allowed to travel through the tube (via config or datapack)
- Added new Tube Attachments:
- Tube Scanner Attachment – Emits a redstone signal when any entity passes through
- Redstone Detector Attachment – Changes the tube state when powered
Fixes
- The player will always exit from the front of the tube
- Fixed camera crash glitch with Immersive Portals
- Fixed Steam ‘n Rails dismount issue
- Fixed tube desync when changing the segment amount
Hypertubes 0.2.6 - Hotfix
Fixes
- Fixed server crash when breaking the Accelerator block
- Fixed items not stacking after creating a connection (Forge 1.20.1)
Hypertubes 0.2.6
Features
- Packages can now travel through tubes! (Experimental)
- Entrances and Accelerators now apply stress impact (configurable)
- Improved camera movement when traveling vertically through tubes
Fixes
- Prevented entities from taking damage while traveling
- Fixed player suffocation damage when leaving a tube
- Fixed accelerator sound issue
- Fixed entities glitching inside tubes when moving vertically
- Fixed player spinning when traveling vertically
Notes
Updates are taking a bit longer to release — I’m really busy at the moment, but more content and improvements are on the way soon!
Hypertubes 0.2.5
Features
- Added Hypertube Accelerator
- Improved travel speed handling
Notes
Updates are taking a bit longer to come out — I’m really busy at the moment, but soon I’ll be releasing more content and making even more improvements!
Hypertubes 0.2.4
Features
- When you leave the Hypertube with an Elytra, you’ll be set to flying automatically
Changes
- The collision block check now shows the nearest block to the player
Bug Fixes
- You now exit the tube in the correct direction
- Finally fixed all tube twist rendering issues
- Fixed Elytra behavior inside the tube
Notes
This is a small update, the next one will bring Ponder compatibility, splitters and smart tubes!
Hypertubes 0.2.3
Changes
- Major rework of the player movement system
- Hypertube Cannons now behave more consistently
Bug Fixes
- Fixed humanoid model being loaded on the server
- Fixed entities visually popping out of the tube
- Fixed players visually leaving the tube
- Fixed camera movement
- Fixed cape rendering inside the tube
- Removed latency check
Notes
This is one of the final updates to the core system of Hypertubes. Next, I’ll start adding new features and exciting content!

