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huntersEdge

Mod

A fabric mod where it makes Weapons get better at killing what you kill most. Use a sword on undead long enough and it starts doing more damage to them. No menus, no skill points, nothing to manage . It just happens while you play normally.

Client and server Game MechanicsMagicMinigame Mobs

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Hunter Edge is a Fabric mod for Minecraft 1.20.1

Weapons get better at killing what you kill most. Use a sword on undead long enough and it starts doing more damage to them. No menus, no skill points, nothing to manage or, in short you are not disturbed. It just happens while you play normally.

Every sword, axe, and trident tracks kills by mob type. Once you hit certain kill counts, the weapon gets stronger against that mob type only. A sword that killed hundreds of zombies hits harder against undead, but its no different from a fresh weapon when you're fighting a creeper.

The tiers are:

  • Initiate (25 kills) -> +8% damage
  • Hunter (75 kills) -> +15% damage
  • Slayer (150 kills) -> +25% damage
  • Nemesis (300 kills) -> +40% damage

When you tier up you'll see a message in chat and a popup. When you hit Nemesis, you'll know.

Mob categories

  • Undead: zombies, skeletons, phantoms, drowned, husks, strays, wither skeletons, zombie villagers
  • Arthropod: spiders, cave spiders, silverfish, endermites, bees
  • Illager: pillagers, vindicators, evokers, ravagers, witches, illusioners
  • Nether: blazes, ghasts, piglins, hoglins, magma cubes, striders
  • End: endermen, endermites, shulkers
  • Beast: wolves, foxes, goats, llamas (hostile)
  • Aquatic: guardians, elder guardians, drowned, squid, glow squid
  • Creeper: creepers

You can do the /he categories command to output the same.

External resources


Project members

omax.personal

Member


Technical information

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Client side
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Server side
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