Introduction/This amendment adds a starvation system to a specific group of entities (currently the villagers) to introduce a new kind of challenge in their quest for survival.
villagers Hunger
- Each newly arrived villager has a hunger meter of 100. It gradually decreases by 0.01 per tick. It can regenerate and be depleted, and consequences may occur if a villager does not eat.
negative effects
- When the villager's hunger reaches 40, he will experience a slowing effect.
- When the counter reaches 10, there will be a 10 percent chance per second that he will turn into a villager zombie.
- But when it reaches 0, you know it will continue to lose health until it dies.
Ways to renew the hunger meter
- The player can feed a villager a loaf of bread, a carrot, a cooked potato, or a beetroot, and this will raise the hunger meter by +10.First, you need to right-click.
- The villager can fish by going to the fishes and eating the fish directly, or he can gather crops and eat them, which increases his hunger level by 5. The villager only engages in this activity when his hunger level reaches 60.
advecments
- Hunger death/If a player dies of starvation, he will get it; why, I don't know.
- charity/Feeding a villager will earn you a good deed
cheke
- You can check how hungry the villager is by right-clicking on him while holding Debug stick Note: Pressing on a villager with a profession opens the barter interface, so bend down to avoid annoyance.
- You can craft that stick by getting a regular stick, which will unlock a new recipe and allow you to make it. Follow the instructions in the green booklet for the crafting table.
Project members

hssenbelfort
Member
Technical information
License
ARR
Client side
optional
Server side
optional
Project ID
