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  • changed keybind reflections to return -1 when not active
  • changed pattern for Caliper's Purification to not conflict with HexVR
  • changed some translations to fit on the page
  • changed Epiphany Reflection to Epiphany Purification, now takes in a player
  • changed Greater Blink to two dust to reward math
  • changed Displace to be free
  • changed Wristpocket to be an eighth of a dust rather than three dust
  • changed Conjure Compass to be three dust rather than a shard
  • fixed conjured staff's mirror disguise not being held properly
  • fixed evocation kicking every player outside of render distance
  • fixed media jar not dropping
  • fixed piercing raycasts not working because the identifier is in the wrong place
  • fixed special raycasts not returning the center of blocks but their corner instead
  • fixed translation error for identifier iota
  • fixed minor typos in documentation
  • fixed prestidigitation not working on sheeps and pumpkins
  • fixed incorrect typing of wristpocket reflections in documentation
  • fixed bug where magic missile would crash on servers
  • fixed documentation error where the description for Chorus Blink was separated from its pattern page
  • removed shader spells and Satin because they didn't work with Create although it's totally Create's fault >:(
  • added more advancements
  • added hexbursts - adds an iota to your stack when eaten
  • added hextitos - casts a hex using the player stack when eaten
  • added Theodolites' Purification - returns vector pointing up from a creeper's head
  • added Caliper's Purification - returns an entity's width
  • added Sekhmet's Gambit - clears the stack except the top n iota
  • colors
    • added dye iota
    • added Chromatic Purification and Dye spell to get and set dyes of blocks and entities
    • added pattern to translate dyes into RGB vector
    • added pattern to sample RGB vector at position
    • added data-driven process to add color associations to blocks so you can add support for mods with simple datapacks
  • added Gasp spell - instantly refills your air bubbles for a dust
  • added evocation - enlightened players can cast spells by holding a keybind for some time
  • added internal iota storage to handheld lamp and patterns to interact with it
  • added Perlin Distillation - get quasi-random number corresponding to a location and time
  • added Similarity Distillation - get if two iota are of the same type
  • added Congruence Distillation - get if two patterns are the same, regardless of orientation
  • added Charge, Dodge, Retreat, and Evade Reflection patterns - pushes how long you've pressed the wasd keys
  • added Conjure Compass spell - conjure a compass that always points towards a location
  • added Conjure Spike spell - conjure an amethyst spike that will strike through a location after a customizable delay
  • added pyrotechnic spells
    • added Conjure Firework spell - conjures a firework with a vast number of options and possibilities
    • added Simulate Firework spell - conjures a firework based off the firework star in your offhand
  • added Magic Missile spell - fire silver of amethyst that deals knockback and weak damage
  • added Greater Blink spell - blink with a relative positional and rotational offset for much cheaper than GTP
  • added Prestidigitation spell - dozens of small magical effect on blocks and entities
    • added data-driven process to add prestidigitation associations
    • exposed registry for prestidigitation effects, allowing you to make an addon for custom magical effects
  • added Wristpocket spell - hide items magically
    • added Ingest spell - eat wristpocketed item
    • added Mage Hand spell - use your wristpocketed item to interact with blocks and entities
  • living scroll
    • added spell to age living scrolls
    • added spell to color a living scroll
    • added spell to make living scroll parchment vanish
    • added spell to make living scroll ink glow in the dark
    • added medium living scrolls
    • added ability to read from and write to living scrolls with Chronicler's
  • added a bunch of context checking patterns to get the current context of a hex is being cast in
  • added shader spells - alter your vision with an array of shaders for fun and for utility
  • added mishap to Chorus Blink if you don't have chorus fruit in your inventory
  • added semi-permeable mage block modifier: only the person who casted it can walk through them
  • added sprites for conjured staff
  • added a ton of world scrying patterns
  • added hex candles - amethyst candles whose flames take on the pigments of whomever last interacted with them
  • added meshes - similar to specks but they take in a list of vectors and connect them with pigmented lines
  • added decorative glowing media jar - don't drink it!
  • added Naval and Lilypad Distillation - raycast for fluids
  • added Railgun and Laser Exaltation - pierce regular blocks until hitting identifier block type
  • added Librarian's Purification and Gambit - write directly to akashic bookshelves without need for a record
  • added soroban patterns - keep and manipulate a constantly incrementing number, useful for recursion and Thoth's
  • added ability to right-click akashic bookshelves to download their iota onto your stack
  • added Epiphany Reflection - pushes whether the caster is enlightened
  • added Sentience Purification - pushes whether an entity has been flayed or null if not possible to flay
  • changed conjured staff sprite to be less messy
  • changed Identify pattern to have ambit limitation
  • changed speed and variance of living scroll patterns
  • changed specks to be one block big by default, can be scaled
  • changed some item scrying patterns to take item type identifiers instead
  • changed all the food scrying patterns to take item type identifiers instead
  • changed Miner's and Demoman's Purification to take block type identifiers instead
    • moved them into separate blocks category
  • dropped support for Forge in order to prioritize development speed and features
  • fixed specks being slightly off-center
  • fixed living scrolls always having a pattern by default
  • fixed advancements occasionally breaking
  • fixed Conjure Speck spell costing too little
  • fixed Janus' Gambit to actually terminate the hex now
  • fixed archgenie lamps where it can cast for free if it wasn't in your main inventory
  • fixed conjured staff where inputs aren't always neatly intercepted and you can accidentally break blocks
  • fixed conjured staff bug where multiple clicks can make a lower rank staff do nothing
  • fixed bug that allowed conjured staffs to have infinite media
  • fixed Finale Reflection that always returned null
  • fixed specks crashing the client
  • optimize speck and living scroll rendering massively by caching patterns and verts
  • overhauled project structure completely
  • overhauled genie lamps completely and entirely
  • overhauled world scrying patterns
  • removed casting sounds from conjured staves
  • removed grimoire locking patterns since no one really used them, they were janky and risked leaking truenames, and there are hexbursts now
  • updated documentation
  • updated telepathy code to share code with movement reflections
  • added more achievements
  • added lightning rod staff, with strong knockback and slow swing speed
  • added Displace spell for circles to teleport entities for cheap
  • added energized mage blocks modifier to emit Redstone power
  • added living scrolls
  • added proper speck text rendering
  • added more meta-evals
    • added Janus' Gambit
    • added Sisyphus' Gambit
  • added z-axis rotation for specks
  • added iota storage for conjured staves
  • added Dioscuri Gambit II
  • changed Conjure Speck to push the speck to the stack
  • changed Nephthys' Gambit to no longer need a number, instead relying on tail length
  • fixed accidental swapping of Sloth and Racer's Purification
  • fixed being able to use Recharge Item to recharge lamps
  • fixed conjured staves not casting properly
  • fixed mage block breaking particles
  • fixed Nephthys' Gambit not working on single patterns
  • fixed speck pattern saving
  • remove ambit requirement for altering specks
  • updated documentation
  • overhauled a lot of code
  • overhauled world scrying
    • added enchantment patterns
    • added entity patterns
    • added food patterns
    • added identifier patterns
    • added item patterns
    • added status effect patterns
    • added world patterns
  • added identifier iota
  • added zh_cn translation
  • added mishap to grimoire patterns if you are not holding a grimoire in your offhand
  • changed creative inventory lamps to have media by default
  • changed Conjure Staff to take in dust rather than media for battery
  • fixed telepathy crashing on servers

Initial release!

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