Hardcore+ presently on re-work. The update(1.1.0) will most likely be in ???
Also, 1.1.0 will be available on Fabric and Quilt.
Features⭐:
Hardcore improve (Only in Hardcore mode):
- LAN preset cannot be edit. GameMode = Survival, Cheats = off.
- Death screen now contains only specatate and delete buttons
New Mobs 🧟 (Spawns only on Hard difficulty):
- Putrid(Jungle zombie)
- Martyr(Frosted zombie)
- Polygonum(Jungle skeleton)
- Bony Sandstone(Desert skeleton)
Mob brain improvements 🧠:
- Pillagers retreat from target on reload(Works only on Normal difficulty or harder)
- Zombies attack and heal from animals(Works only on Hard difficulty)
- Skeleton use poisonous and harming arrows after 5 default shoots(Works only on Hard difficulty)
- Spiders/Cave spiders get a baby variant(Have a chance to spawn only on Hard difficulty)
- Spiders/Cave spiders spawns babies(Works only on Hard difficulty)
Depths:
⚠️Coordinates below `coordinateYNumber`(see in cfg) and only on Hard difficulty are considered as depths⚠️
Boost
- All(Except values of
end/nether_mobs
tags) get armor and follow range boost(+1 point, +15 blocks) - Skeletons get armor boost(+1 points, +2 points if hold sword)
- Zombies get health boost(+2,5 hearts)
- Arthropods get damage boost(+1 heart)
Player
Available in 1.1.0Common Boost:
- on Hard - Piglin health +2,5 hearts, Drowned follow range +5 blocks
- in Hardcore - Blaze armor +1 and health + 2,5
Available translations🌐:
- ru_ru(Mr.Toad)
- en_us(Mr.Toad)
Want to add localization? Welcome to github-pulll requests