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Gameplay Changes

  • Added the "Attacks Blocked by Shield" stat.
  • Added the "Attacks Parried by Shield" stat.

Fixes

  • Fixed an issue where players wouldn't receive knockback from parries.

Technical Updates

Guarding now utilizes the data generator for its data pack contents. This shouldn't affect anything ingame.

Changes

  • Updated Mexican Spanish localizations.
  • Updated Ukrainian localizations to be consistent with vanilla. (masik16u)
  • Added Turkish localizations. (digi2303)

Fixes

  • Fixed a bug where the advancement "Parry This, you Casual!" having an outdated parent advancement.

Hotfix

Fixed an issue where shield enchantments were unobtainable.

  • Updated to 1.21.1

Gameplay Changes

  • Netherite Shield enchantability has been reduced. 20 -> 15
  • Barbed durability damage has been reduced. 2 -> 1
  • Barbed success chance has been increased. 20% -> 33%
  • Barbed damage can now be inflicted from ranged attacks.

Config Changes

  • The enchantability of the Shield and Netherite Shield have been made configurable.
  • Configurations for Pummeling and Barbed and projectile deflection strength have been removed.

Technical Changes

Guarding now uses 1.21's data driven enchantments, for this reason, several configurations were removed in favor of this new system.

Added 3 new enchantment effect components:

guarding:shield_blocked: Effects applying after an attack is blocked.

  • Condition Context: Damage Parameters
  • Effect: Entity Effect
  • Additional fields:
    • cancel_on_parry: When true, stops the effects from being applied when a parry is landed
    • affected: A specifier for whom the effect is applied to. Possible values are attacker, damaging_entity, and victim

guarding:shield_parried: Effects applying after an attack is parried.

  • Condition Context: Damage Parameters
  • Effect: Entity Effect
  • Additional fields:
    • affected: A specifier for whom the effect is applied to. Possible values are attacker, damaging_entity, and victim

guarding:shield_knockback: Effects for the amount of knockback to deal when an attack is blocked.

  • Condition Context: Damage Parameters
  • Effect: Value Effect
  • Fixed a bug where banners would not be refunded when the player's inventory was full.
  • Ported to version 1.20.5.
  • Tweaked the textures of several shield trim patterns.
  • Introduced two new shield trim patterns from the 1.21 experiment.
  • Enchantment descriptions have been added thanks to skel39eek66.
  • Ukrainian localization is now supported thanks to SKZGx

Features

  • Added three advancements, with one of them being hidden.
  • Parries can now be performed during the first three ticks of blocking, instead of two. This change was made to account for lag.
  • Upgrading a shield decorated with a banner to a Netherite Shield will now refund the banner.
  • Added a shield icon to the Smithing Table interface.
  • fixed internal scribe library animation manager
  • Fixed bug when loading with GeckoLib

Completely revamped the mod! Changes can be found on the description!

  • Updated to 1.19.2
  • Added tons more configurations
  • Added experimental netherite shield (only enabled in configs)

1.0.2

by ExDrill on Apr 12, 2022
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Complete rewrite which allows for:

  • More optimization
  • More capabilities in the future
  • Now depends off Fabric Shield Lib
  • More reliable parrying

1.0.1

by ExDrill on Apr 11, 2022
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  • Buffed Pummeling's knockback
  • Adjusted the parry range to be more precise.
  • Doubled the exhaustion rate of parrying.
  • Fixed a bug where the parry cooldown wouldn't work properly

1.0.0

by ExDrill on Apr 9, 2022
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  • Created the mod

External resources


Project members

Team Abode

Team Abode

Organization

ExDrill

Developer

outercloudstudio

Contributor


Technical information

License
CC0-1.0
Client side
required
Server side
required
Project ID