CHANGELOG
Changes and Fixes
- Fix validation for item and fluid tags
- Add #dragon_immune tag to endstone-based ores
- Fix item bus filter Ul placement, remove filter option from input bus
- Make groupColor part of recipe JSON optional even if KubeJS isn't loaded
- Fluid regulators now check that the correct amount of fluid was moved
- Fix Ender Link Cover memory card copy/paste and required-item handling
- Fix Machine Memory Card crash on Dedicated Server
- Fix datagen occasionally crashing with "KeyBindException"
- Fix
recipeIterator.next()sometimes returning null even ifhasNext()returned true - Fix recipes not refreshing when calling /reload
Changelogs
Changes and Fixes
- Fixed a crash when using previously generated recipes
- Fixed a crash when using 'redstone set #' placeholder
- Fixed some inconsistencies with world generation
CHANGELOG
Changes and Fixes
- Fix access protection issue in Netherite tools causing crashes
- Fix early loading LampRenderer causing crashes
CHANGELOG
Added
- Match Painted Output Busses to Painted Input Busses
- Add filter slot in output bus
- Rework machine copy/paste card to support copying pipes, covers, cover settings, and more machine settings
- Add gem slurry from purified ore recipes
- Add display for recipe fail reason
- Add recipes for netherite tools
- Spray cans can color AE2 Colorable BlockEntities
- Add predicates for lamps in pattern factories
- Add HV, IV screwdriver and chainsaw
- Add biomeTag recipe condition
- Add battery provider for Jade
- Add option to display temperatures in Celsius
- Allow rendering other modules from placeholders in Central Monitor
Changes and Fixes
- Fix a security vulnerability in the Central Monitor that allowed local file inclusion on servers
- Remove muffler hatch requirement from Large Distillery
- Fix dust in top left slot having 2 recipes
- Add Hotkey for StepAssist
- Fix overwriting FOV when on concrete
- Fix Central Monitor error handling crash
- Fix voltage display for tiers >MAX
- Fix Multi Smelter texture
- Fix Terminal tooltip
- Mortars now autogenerate if a material has the mortar flag
- Fix blast chiller structure
- Remove apatite bolt and screw, remove rubber bolt, screw, and gears
- Move three alloy smelter glass recipes to the right category
- Improve bedrock vein randomness
CHANGELOG
Added
- Allow accessing block nbt from placeholders
Changes and Fixes
- Fix vanilla fuel not working in boilers
- Fix manual mode for item/fluid filter covers and conveyors/pumps
- Make netherite tools and items fire resistant
- Jade support for Long Distance Pipeline Endpoints
- Sodalite and Lazurite can be used in place of Lapis for enchanting
- Fix blackstone and tuff ores not dropping dusts
- Fix large boiler throttle timing on recipes
- Fix z-fighting on large miner overlay
- Fix >= OpV energy converter
- Fix scythe not breaking items in an AOE
- Fix FOV decreasing when running on concrete
- Fix GT Capes not rendering in multiplayer
- Fix dupes of Carbon dust and Coal dust
- Fix ghost circuit in item detector
- Allow tags in shaped recipes to get recycle info
- Fix Energy Charge Bar covering StackItem amounts
- Fix the Pump's biome priority order
- Retextured mk3 fusion casing's CTM
- Fix facade cover models
- Fix overlay textures on some machines
- Fix {fromAscii} placeholder not returning a long
- Fix rotor holder Z-fighting
- Fix multiblock controller rotation overlay logic
- Add missing rock types to cobble replacements for miners
CHANGELOG
Added
- Fluid interaction with Coke Oven controllers
- NBT Predicate Ingredients (see wiki)
- Speed boost when walking on GT Concrete and Studs, slight slowness when walking on Frame boxes
Changes and Fixes
- Fix server disconnects from faulty GT network packets
- Reduced salt in salt->sodium bicarbonate recipe
- Better optimized OR and XOR chance rolls at high parallel counts
- Fix machines set to disable after current cycle not disabling when powerstalling
- Fix Jade showing all singleblock generators as producing at LV
Added
- Fluid interaction with Coke Oven controllers
- NBT Predicate Ingredients (see wiki)
- Speed boost when walking on GT Concrete and Studs, slight slowness when walking on Frame boxes
Changes and Fixes
- Fix server disconnects from faulty GT network packets
- Reduced salt in salt->sodium bicarbonate recipe
- Better optimized OR and XOR chance rolls at high parallel counts
- Fix machines set to disable after current cycle not disabling when powerstalling
- Fix Jade showing all singleblock generators as producing at LV
Changelog
Added
- Re-Enabled using Screwdriver on drums
- Implement Voiding mode for multiblocks
- Turbines now will no longer stall when energy hatches are full
- Parallel Hatches will now start at max parallel
- Massive rebalance to large bronze boiler and small boilers, please leave feedback (generally stronger large boilers, nerfed small boilers and creosote)
Changes and Fixes
- Miners now properly yield the respective crushed ore for KubeJS materials and stonetypes
- A handful of small formula changes to gemstones
- Fixed CC integration with the monitor cover
- Add material safeguard checks before generating pipe recipes
- Fixed Advanced Energy Detector Cover mode swapping causing values to decrement
- Fix Stone Plate and Button recipe conflict
- Better Error Reporting for KubeJS recipe issues
- Fixed Steam Multiblocks not resetting progress on insufficient fuel
- Add missing tooltips for auto output buttons in GUIs
- Fixed Jade not showing steam consumption on steam machines at 1mb/t
- Fix ore veins with only one layer causing crashes
- Fixed Ranged Fluid Ingredients breaking on SMP
- Swapped Circuit for Diluted Hydrochloric Acid to Circuit 1 from 2
CHANGELOG
Additions
Added config for create compat
Buff facade recipe
Buff hand craft polished stone recipes
Allow spraycan to work with any dye color block
Refactored recipe addition and removal manager
Refactored adjacentFluid recipe methods and added overloads for fluid tags
Refactored NO_UNIFICATION flag to DISABLE_MATERIAL_RECIPES
Machines will now properly explode with the correct config
Add multiblock bookmarked recipe preview to JEI
Bug Fixes
Central monitor compat for power substation Fix ore vein removal not registering in world from kjs Fix energy detector not working in percentage mode Fix optical and laser connected sides being ignored by hatches Fix kjs material decomposition recipes not generating Fix recipe modifiers not being applied after unsuspending Fix recipe search for ranged fluids Fix crates voiding storage after they are placed when stacked Fix rotor holders crashing when interacting with an active turbine Changed voltage reading to show the machine tier rather than recipe tier Fix representative recipes not generating
Additions
- Added pipe casting molds
- Added Powerfail bypass functionality to Machine Control Covers for multiblocks
- Added Ranged Inputs [DEV]
- Added Item and Redstone Ender Link covers
- Added Large Bronze Tank
- Added allow input from output sides for drums [Disabled by default]
- You can now prospect nearby ores with a hammer
- Oils & Creosote are now place-able.
Changes & Fixes
- ULV hatches may now be used on the primitive pump
- Made powerfail suspension only affect Multiblocks.
- Suspend machines immediately if they're already idle
- Add CraftingComponent for emitters and sensors
- Unified visuals of the '9' in both circuit 9 and 29
- Minor Improvements to Jetpacks.
- Redstone related blocks can now be mined with wrenches.
- Changed tool for drum interactions from Screwdrivers to soft mallet
- Allow refilling steam boilers by right click with a bucket / fluid container
- Fix storage cover missing its icon texture in machine UIs
- Fixed Large Maceration Tower not receiving dropped items as inputs.
- Fix Hammer AOE in several edge cases not working
- Fix AOE not working on other tools
- Fixed icons not being centered in tool grid
- Reduced Polymer Extrusion cost from MV to LV
- Fixed Ignore NBT not working with Robot Arms and Fluid Regulators
- Fix pass-through hatches not sending items or fluids through themselves
- Fix Quantum Tank Fluid Handler Validation
- Fix Pattern buffers not updating appropriately in various cases
- Give IDLE HPCA parts emissive textures
- Improve name for research recipe failure cases
- Fix amount checking for fluid containers
- Add check for recipe voltage NotifiableEnergyContainer
- Fixed World Accelerator not working after world restart
- Offset Facades by a smaller amount
- Fix Multismelter Energy usage
- Make Jade Provider not show %s Fluid Cell
- Ignore chance rolls for ingredients with a chance of 0
- Fix broken models of multiparts
- Fix Partial NBT not matching [DEV]
- Various Fixes to Chanced and Ranged Outputs
- More Vanilla Recipe Helpers [DEV]
- Fix Tree Felling occurring for offline players.
- Fix various translations with Ender Covers
- Research Data Holder no longer voids recipes
- Fixed Shaped Recipes for warning signs
- Fix tooltips claiming pipes used wirecutters to modify
- Fix Maintenance logic not happening correctly
- Added Missing hand animations for duct tape
- Fixed stacks being allowed in turbocharger slots
- Remove Tier based chance boosting from bauxite slag
- Refactor rock breaker recipe condition [DEV]
- Fix Enchants on tools being removable
- Make HPCA coolant a tag instead of a fluid.
- Fixed weird update detection with multiblocks
- Custom Recipe Modifiers through KubeJS
Changes
- Fix Machine power failing checking recipeConditions instead handleIO
Changes
New Features
- Make Parallel calculations use longs for stack amounts
- make multiblock maintenance time configurable
- make the fe-to-eu and eu-to-fe ratios max at maxint
Internal Changes
- Optimize Network Switch for repeat CWU/t requests
Other Changes
- Ignore null predicates in machines(...)
- Fix diodes not updating their model on sync
- Fix recipe viewer integration not working with research recipes that contain fluids
- Fix Parallel logic calculating the required amount wrong when there are split ingredients
- Fix errors caused by having isHighTier set to
false
Full Changelog: https://github.com/GregTechCEu/GregTech-Modern/compare/v7.1.2-1.20.1...v7.1.3-1.20.1
Changes
- Fix Multiblocks not unforming when the controller breaks
- Fix Central Monitor loading machines too early
- fix central monitor causing EMI error & fix possible crashes related to it
- Fix recipe logic undyed hatches and distinctness logic for multis.
Full Changelog: https://github.com/GregTechCEu/GregTech-Modern/compare/v7.1.1-1.20.1...v7.1.2-1.20.1
Fixes
- Fixed Fireboxes on custom machines crashing the game
- Fixed recipes voiding items and fluid if partial amounts were found in the machine.
- Fix KubeJS Registration not allowing nested materials
- Fix manual IO setting on filter covers
- Fix AE2 placeholders working only if Create was installed
- Downgraded Configuration internal jar to avoid crashes.
GTCEu: Modern 7.1.0
Additions
- Add Central Monitor
- Add Computer Cover
- New Steam Grinder Recipe with HP singleblocks
- Many Various Improvements to Steam Machines
- Vanilla blast furnace can now smelt gt materials
- EBF Recipes now require Vanilla Blast Furnaces
- New Outlines for Steam machines
- Added Auto-Output Widgets to the main machine UI page
- Add Max Temp to drum tooltips
- Added ComputerCraft Support for Large Turbine
- Multi Amp Research Recipes
- Adjust Default configs
Config Changes
harderRods: false -> true
hardAdvancedIronRecipes: false -> true
enchantedTools: true -> false
meHatchEnergyUsage: 1 -> 4 (maximum raised 10 -> max int)
requireGTToolsForBlocks: false -> true
orderedAssemblyLineFluids: false -> true
Changes & Fixes
- Fixed Chad looking like a metal dust
- Fix Machine Pausing
- Fixed PBF Lava render
- Fixed Tungsten Boilers Overlay
- Fixed wooden pipes requiring an axe instead of a wrench
- Fixed Double Ingot Models
- Stopped Log Spam outside of dev enabled enviroments
- Added Dynamic EMI conditional scaling
- Added Bus Bypass for developers to make capabilities universal
- Fixed some overlays being backwards
- Adjusted JADE to use the new A @ V format
- Fixed Steam machines consuming more steam than needed
What's Changed
New Features
- merge 1.20 on #3502 by @screret in https://github.com/GregTechCEu/GregTech-Modern/pull/3504
Internal Changes
- add proper support for using fluid tags in recipe inputs by @screret in https://github.com/GregTechCEu/GregTech-Modern/pull/3312
- Fix part texture overrides replacing all uses of a sprite by @screret in https://github.com/GregTechCEu/GregTech-Modern/pull/3448
Translation Changes
- Update zh_cn.json 1.20 by @iouter in https://github.com/GregTechCEu/GregTech-Modern/pull/3346
Other Changes
-
Fix ModernFix dynamic resources compatibility by @screret in https://github.com/GregTechCEu/GregTech-Modern/pull/3409
-
Fix Batch Mode chance rolls by @YoungOnionMC in https://github.com/GregTechCEu/GregTech-Modern/pull/3411
-
Disable Machete due to compatibility issues by @Ghostipedia in https://github.com/GregTechCEu/GregTech-Modern/pull/3424
-
Disable Machete due to compatibility issues by @Ghostipedia in https://github.com/GregTechCEu/GregTech-Modern/pull/3423
-
Fixes assembly lines finding items wrongly by @YoungOnionMC in https://github.com/GregTechCEu/GregTech-Modern/pull/3442
-
Fix dependency cycle error by @screret in https://github.com/GregTechCEu/GregTech-Modern/pull/3449
-
Fix stone blocks requiring a stone pickaxe by @screret in https://github.com/GregTechCEu/GregTech-Modern/pull/3450
-
Fix lighters and matches by @RubenVerg in https://github.com/GregTechCEu/GregTech-Modern/pull/3454
-
Fix the cape registry not checking if the passed cape ID is valid by @screret in https://github.com/GregTechCEu/GregTech-Modern/pull/3433
-
Fix the model builder error some people were getting by @screret in https://github.com/GregTechCEu/GregTech-Modern/pull/3434
-
Make all models' offsets be increments of 0.01 to alleviate Z-fighting by @screret in https://github.com/GregTechCEu/GregTech-Modern/pull/3447
-
Fix Assembly Line trying to check circuit slots by @YoungOnionMC in https://github.com/GregTechCEu/GregTech-Modern/pull/3444
-
Fix singleblock generators' models not having the overlays by @screret in https://github.com/GregTechCEu/GregTech-Modern/pull/3446
-
Fix the multiblock preview page Z-fighting on most multiblocks by @screret in https://github.com/GregTechCEu/GregTech-Modern/pull/3437
-
Fix steam compressor progress bar being off by 1px by @serenibyss in https://github.com/GregTechCEu/GregTech-Modern/pull/3469
-
Fix Magnetic dust to block skipping ebf steps by @YoungOnionMC in https://github.com/GregTechCEu/GregTech-Modern/pull/3467
-
Release Action for Forcing Release Label Type by @Ghostipedia in https://github.com/GregTechCEu/GregTech-Modern/pull/3473
-
Fix partSorter being wrong on certain directions by @YoungOnionMC in https://github.com/GregTechCEu/GregTech-Modern/pull/3481
-
Fix the multiblock preview EMI page erroring when cycling layers by @screret in https://github.com/GregTechCEu/GregTech-Modern/pull/3451
-
Fix large boilers' parts being xray blocks by @screret in https://github.com/GregTechCEu/GregTech-Modern/pull/3495
-
Fix setting model properties' default values with KubeJS by @screret in https://github.com/GregTechCEu/GregTech-Modern/pull/3497
-
Make
MachineDefinition#recipeTypesbe nonnull by @screret in https://github.com/GregTechCEu/GregTech-Modern/pull/3498 -
Fix KJS-made generators using the wrong EU info tooltips by @screret in https://github.com/GregTechCEu/GregTech-Modern/pull/3500
Fix Assembly Line Ordering being incorrect Fix loading order issues causing crashes Fix Lighters and Matches crashing players Fix various Z-fighting issues. Fix various model issues.
Full Changelog: https://github.com/GregTechCEu/GregTech-Modern/compare/v7.0.0-1.21.1...v7.0.2-1.21.1
- Fix Assembly Line Ordering being incorrect
- Fix loading order issues causing crashes
- Fix Lighters and Matches crashing players
- Fix various Z-fighting issues.
- Fix various model issues.
- Fix GTCEu sometimes crashing when run with other mods that bundle MixinExtras


