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Glomphosche

Glomphosche is a simple mod that visually ligates or compose supported character or Unicode code point sequences into supported ligatures.

Alpha Usage

This mod is currently in Alpha testing. The composition system is already working, though needing polishing and possibly improved capabilities that can be built on top with.

Characters

Item Pre-composed Unicode Unifont Extension Custom Font Notes
Tagalog Block N/A WIP Since 0.1.0. To display characters with vowel markers, viramas, and pamudpod, a custom font is used. The base characters are also replaced, overriding the default from Unifont.
Modern Hangul Jamo TBD Since 0.2.0. Visually handles valid jamo sequence as pre-composed syllable, which the in-game Unifont supports.
Hanuno'o Block N/A WIP Since 0.2.1. Custom font relacement and to support displaying vowel markers and pamudpod.

Technicals

The internals are still being polished. You can check the first few lines of the GlomphoscheImpl class and even the mentioned Node classes there that you may find of interest.

import io.github.startsmercury.glomphosche.impl.client.GlomphoscheImpl;
import io.github.startsmercury.glomphosche.impl.client.node.DiscreteNode;
import io.github.startsmercury.glomphosche.impl.client.node.hangul_jamo.composable.ComposableHangulJamoNode;
import net.minecraft.network.chat.FontDescription;

class Example
{

void initialize()
{
// register modern Hangul Jamo handler, or your own handler
// for a different use, if you implemented one
GlomphoscheImpl.ROOT
    .inner()
    .add(new ComposableHangulJamoNode());

// the letter 'f'
DiscreteNode node1 = GlomphoscheImpl.LOOKUP.withDiscrete('f');
// the theoretical glyph 'fi'
DiscreteNode node2 = node1.withDiscrete('i');
// register the font that retextures 'f' as the glyph representing 'fi'
node2.fontOverride(FontDescription.DEFAULT); // replace with your own

// This one is for 'ffi' by retexturing 'f'
GlomphoscheImpl.ROOT
    .withDiscrete('f')
    .withDiscrete('f')
    .withDiscrete('i')
    // replace with your own
    .fontOverride(FontDescription.DEFAULT);
}

}

The shortest path to test with an editable text box is through the Add Server screen found in Title Screen > Multiplayer > Add Server.

External resources


Project members

StartsMercury

Member


Technical information

License
MIT
Client side
required
Server side
unsupported
Project ID