Small fix for Sculketon loot, specifically their Echo Scythe, which now has proper drop and enchantment chances (they weren't configured properly due to a bug that only gave it Unbreaking I or II and would sometimes not spawn with one when the item was supposed to be given with that 0.5% chance...?)
Fixed 2 major bugs that have been in the mod for a while and couldn't find the problem until recently:
- Silk Touch didn't work properly on Opalmorph Ore Blocks (all variants)
- Wearable items (the 16 variant dyed clothing items from the Etcetera and Etcetera High Thighs mods -- 17 if you include the Wandering Trader set) can now be Infused with the Sculk Infuser (they couldn't before since they weren't tagged properly or added properly to the main procedure that determines if an item can be Infused or not)
FIXED:
- A long-standing bug where Beep Blocks in a transitional state were just stuck in a permanent transition loop never changing states; now, they can be unstuck and forced forward to their next stage instantly by using the Echonium Resonator (within range of the stuck Beep Blocks) or directly by powering them with a Redstone pulse (the same way you would on a static Beep Block)
ADDED/IMPROVED:
- Recipes and Sculk Macerator inputs/outputs for items from the Enderite mod
- Tweaked and/or rebalanced the Sculk Macerator inputs/output list a bit to fix a few bugs and work out some of the kinks
- Among some of the fixes:
- Multiple maceration outputs for the same input
- Better outputs for items from Aether, Twilight Forest, and Aether Treasure Reforged specifically
- Encased Amethyst tools breaking down into multiple regular Amethyst tools of the same type that shouldn't normally stack
- Wooden Tool outputs extended to produce any kind of logs/planks from other mods installed, as it now pulls from the
minecraft:planks,minecraft:wooden_slabs, andminecraft:logsitem tags instead of a preset randomization of chosen Vanilla-only "wood blocks" (with the occasional Sculktrunk planks/logs)
- Among some of the fixes:
FIXED:
- Dark Warblade from the Born in Chaos mod wasn't Infuseable
- The
forge:orestag applied to the custom ores in item form, but not while they're in block form
[1.4.32] FIXED/IMPROVED:
- Ultimate fix for Lootr: the 4 chests (and their hoppers) in the Treasure Room now simply moved up 1 block if Lootr is detected to prevent them from funneling into what is essentially a void
- Proper ore blocks from the mod now categorized into the
forge:orestag as they should have been - Cards to alter items from the Majrusz's Accessories mod (Gambler's Card, Reversal Card, and Removal Card) now placeable in the two Book Pouch variants
- Completing the Reverse Quadrilateral challenge advancement no longer prevents you from getting rare and obscure drops from the Illusioner, provided it still spawned in a Tsyhtema Tundra and you've slain one
HOTFIX 2:
- Yellow Crystal Brick was being placed before anti-Lootr failsafe, causing the Yellow Crystal brick to be overwritten and defeat the purpose of Lootr once again
HOTFIX:
- Yellow Crystal Brick from Echo Dungeons while Lootr is installed was placed down towards -X instead of +X, leading to the Lootr mod detection not doing its job and leaving traces of stray blocks floating in the air
ADDED:
- Echo Attack framework for registry names of Echo Weapons from add-on mod(s) that don't exist yet but will in the forseeable future
FIXED:
- If the
Lootrmod is detected when an Echo Dungeon is being generated, the 4-unique-chests-from-a-pool-of-016 will have the Hoppers on their bottomsides replaced with Yellow Crystal Brick to prevent the items from being "lost" in a voided-player-unique-loot pool
READDED:
- Invisible (temporary) Block of Redstone for triggering Beep Blocks remotely with the Echonium Resonator (old behavior since that seemed to work better)
(This is a technical update; updating this from version 1.4.30.1 is entirely optional)
CHANGED:
- 2 of the Music Discs (the ones that originally had much larger sprites) now have a standard 16x16 sprite: the Thunder Citadel and "Pigstep II" music discs
IMPROVED:
- Cleaned up some unused textures
- Flame can now go up to Flame II in a Sculk Infuser; doesn't do anything in 1.20.1 Minecraft on its own though
FIXED:
- New Amethyst-esque blocks (stairs slabs etc) didn't show up properly (or at all) in Creative Tab
CHANGED/IMPROVED:
- Creative Tab items reordered once again
FIXED:
- Amberlite Monocle previously had no sound for being equipped
IMPROVED:
- Simplified recipe for Hemathyst (it's now just 2 of any kind of Amethyst — except Hemathyst — 1 Iron Nugget, and 1 Red Dye, making 4 blocks at a time)
- Gemscription Table can now use 8 Mucus from the
spawnmod as sacrifices for Knockback or Punch - Warden Sonicboom sound added to Echo Dungeon generation in the Geode Dimension, making their arrival more noticeable by ear
- "Witness" advancement now changed to "Resounding Entrance," its role remaining the same for bonus progression's sake
ADDED:
- Stair, slab, and wall variants for each of the 4 new Amethyst blocks, as well as for vanilla Amethyst itself
- Recipe for Pearlescent Upgrade Template from the
unusualendmod (using the Smithing Template Outline item)
FIXED:
- Echo Scythe was inflicting status conditions on hat/armor stands
FIXED:
- Hat Stands (from the Simple Hats mod), as well as Hat Stands (from the Supplementaries mod), are no longer negatively affected (and no longer destroyed) by all damage-type "Geode Magics" (includes the Satchel of Elements, Corrupted Seeds, Fire Tome, Toxin Tome, Frost Tome, Lightning Tome, and Echo Tome, as well as the Sunny and Stormy Weather Wands)
FIXED:
- Infused Swords couldn't get Silk Touch or Fortune
- Phoenix Bow (from Aether) couldn't be Infused
FIXED:
- Some non-enchantable items would STILL use up Lapis and XP Bottles
- Ice Bow and Ender Bow from the Twilight Forest mod couldn't be Infused properly
- Fixed recipe for Sculk Shrieker not working properly due to having a wrong data tag for the center item
FIXED:
- Non-enchantable items would still use up Lapis and XP Bottles unnecessarily in the Expanded Book Pouch
FIXED:
- Advancement involving Block of Hypercondensed Gravitite was triggering even when one wasn't nearby
CHANGED:
- Levitation effect from stepping on a Block of Hypercondensed Gravitite is now 50% longer
FIXED:
- Block of Hypercondensed Gravitite couldn't be mined up (supposed to have the same exact Hardness as a Block of Hypercondensed Amberlite)
- Block of Hypercondensed Gravitite is now "Block of Hypercondensed Enchanted Gravitite" for consistency's sake
- Echo Circular Sculk Brick drops previously weren't consistent and would sometimes drop duplicates of themselves
CHANGED:
- Due to the fix for Echo Circular Sculk Brick, they now drop 45 XP instead of 20 when broken
CHANGED/IMPROVED:
- Redid some trades from the Gemscriber (you'll have to replace the old Gemscribers for the changes to take effect):
- Removed Ink Sac and Feather Trades
- You now sell Glow Ink Sacs and Echo Quills for Emeralds to the Gemscriber, not the other way around
- Gemscriber now has all 3 "sprinkleable-powder-type" Minecraft: Dungeons artifacts available as trade offers (Apprentice level)
- Master trades used to give XP even though they didn't matter since Tradeable Villagers can't go above Master; this was set to 0 XP
- You now buy tomes from the Gemscriber by giving said Villager a normal Book (not an enchanted one) and 7 Emeralds
HOTFIX: Some feather and book items from other mods couldn't be stored in Book Pouches


