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Fzzy Core

Fzzy Core

Mod

API used in fzzyhmstrs mods that provides various utilities for Kotlin mods

Client and server Game MechanicsLibraryUtility

428.6k downloads
37 followers
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Additions

  • None

Changes

  • None

Fixes

  • Fixed ModifierHelperType registry not loading before registry freeze in certain circumstances.
  • Update FzzyPort methods with some new registries and other new helper methods
  • Add VariantRegistry system, for easy creation of mobs with texture and bahavior variations.
  • Fix modifiers duplicating on player death.
  • Add fzzy_core:advancement Advancement Criterion, allowing advancements to be granted on other advancements being granted.
  • Added new data-driven default modifiers system. Default modifiers for any modifiable item can now be defined via datapack. Automatically synced to clients.
  • New isInTagmethod in `FzzyRegistry to handle checking on TagKeys
  • Added several aliases for rotation methods in FzzyRotation

Added some new helper methods to ModifierRegistry for use in Gearifiers

  • Added BasicCustomTridentItem and BasicCustomTridentEntity to unify custom trident code across fzzy mods.
  • Add FzzyPort, a version wrapper for unifying many commonly changed aspects of MC code across versions
    • Added FzzyDamage to unify DamageSource acquisition
    • Added FzzyRegistry and FzzyDefaultedRegistry, wrappers on vanilla Registries to unify imports
    • Added FzzyRotation to unify quaternion rotations
    • Added XpDroppingBlock to unify OreBlock/ExperienceDroppingBlock
  • Attribute-affecting modifiers now stack (more) properly based on level and slot.
  • Fixed issue with C2ME causing crashes due to particle emission on the network loop, not client thread.
  • Added ManaHelper methods for finding ManaItems and healing them.

Fixed some issues with modifier stacking

  • Added nbt stack deserializer for recipe outputs.
  • Added SlotId system for unifying any and all equipment slot methods (in the eyes of FzzyCore), allowing for correct application of attribute modifiers and other slot-specific things.

Versions below 1.20 are no longer officially being updated. Version 1.20.2 is todo.

  • Created a JsonReader helper object with some convenience methods for various Json parsing tasks.
    • read a defined Entity Attrbiute object
    • read Identifier
    • read Modifier
    • read Formatting
  • Added AttributeProviding interface for creation of Enchantments that add Entity Attributes.
  • Improved memory usage
  • Re-Implemented Modifiers as a player-based affix, rather than ItemStack based. The raw NBT of modifiers is stored on stacks still, but all of the code management happens in a player container, similar to the EntityAttributeContainer.
  • Improved Java interoperability. Interfaces in FC are now properly JVM Default'd, so implementing them in Java should go smoothly. Binary compatibility should be maintained..
  • Added a FlavorHelper to supersede the poorly implemented Flavorful interface. Flavorful still operable, but deprecated.

Fixed accidental platform declaration clash with Vanilla 1.19.4 Tameable interface

  • Port to 1.20/1.20.1
  • Add helper method for checking an entire player for enchanted equipment
  • Added helper class for building block settings cross-version more easily.
  • Added optional recipe data system: Put recipes in optional_recipes instead of just recipes that you nly want loaded if the recipe type is loaded (if the mod that adds the recipe type exists etc). This allows users to add mod-dependent recipes without spamming the log with errors or having to do weird in-code recipe adding.
  • Port to 1.19.4
  • Add helper method for checking an entire player for enchanted equipment
  • Added helper class for building block settings cross-version more easily.
  • Added optional recipe data system: Put recipes in optional_recipes instead of just recipes that you nly want loaded if the recipe type is loaded (if the mod that adds the recipe type exists etc). This allows users to add mod-dependent recipes without spamming the log with errors or having to do weird in-code recipe adding.
  • Add helper method for checking an entire player for enchanted equipment
  • Added helper class for building block settings cross-version more easily.
  • Added optional recipe data system: Put recipes in optional_recipes instead of just recipes that you nly want loaded if the recipe type is loaded (if the mod that adds the recipe type exists etc). This allows users to add mod-dependent recipes without spamming the log with errors or having to do weird in-code recipe adding.

External resources


Project members

fzzyhmstrs

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID