FpsPing drops a tiny two-line panel in the top-right corner of the screen with the only two performance numbers most players actually want to glance at:
- FPS — your current frames-per-second, exactly the number F3 shows in its "fps" line.
- Ping — your round-trip latency to the server in milliseconds, taken from the same player list the Tab menu uses. In singleplayer it just reads SP instead of a meaningless
0 ms.
Color-coded thresholds
Numbers change color so you don't have to read them — you glance:
- Green — FPS ≥ 60 / ping ≤ 60 ms (silky)
- Yellow — FPS ≥ 30 / ping ≤ 150 ms (fine)
- Orange — FPS ≥ 15 / ping ≤ 300 ms (struggling)
- Red — anything worse (something is wrong)
Features
- One key to toggle the HUD (default G, raw GLFW polling so it works on every supported MC version — no rebind UI needed).
- Hides automatically when you press F1 to hide the rest of the HUD.
- Pure client-side — install on the client only, works on any server, no game-state changes.
- Tiny render cost — two lines of text and a translucent backdrop, no per-frame allocations.
Compatibility
Works on Minecraft 1.21.8, 1.21.9, 1.21.10, and 1.21.11 (Fabric Loader 0.16+). One JAR for all four — install via Fabric, drop into your mods/ folder.
Why another FPS/ping HUD?
Because most "performance HUD" mods are part of huge utility packs that draw 12 other widgets you didn't ask for. FpsPing does only this one job, in <100 lines of code, with no config files and no dependencies beyond Fabric API. If you just want a glanceable pulse on how the client and the connection are doing, this is the smallest possible answer.
Project members

kvapilvaclav0
Member
Technical information
License
MIT
Client side
required
Server side
unsupported
Project ID

