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Fate/Unlimited Block Works

Fate/Unlimited Block Works

Mod

Bring the holy grail war to minecraft

Client and server AdventureEquipmentMagic Mobs

2,091 downloads
11 followers
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FateUBW 2.2.0

  • Add Nero (Saber) ~ umu ~
  • Update some shaders
  • Fixed a crash with brain memory
  • Fix sasaki not using mana

For past versions see: https://github.com/Flemmli97/FateUBW/blob/1.21.1/Changelog.md

FateUBW 2.1.3.b

  • Fix fabric mixin

For past versions see: https://github.com/Flemmli97/FateUBW/blob/1.21.1/Changelog.md

FateUBW 2.1.3

  • Some internal changes
  • Fix ores not generating
  • Excalibur and EA now penetrate blocks and entities

For past versions see: https://github.com/Flemmli97/FateUBW/blob/1.21.1/Changelog.md

FateUBW 2.1.2

  • Some internal AI rewrite (shouldn't affect actual AI though)
  • Fix Hassan AI being commented out lol

For past versions see: https://github.com/Flemmli97/FateUBW/blob/1.21.1/Changelog.md

FateUBW 2.1.1-beta

  • Shaders should work now even with active iris shader
  • Fix camera shake on fabric
  • Add trail to gae bolg and babylon weapons
  • Servants now invulnerable when using nobel phantasm
  • Redo how servant mana and nobel phantasm use is handled
  • Servants now regenerate mana on hit in addition to passive regen
  • Added mana regen and mana leech attribute to make it configurable
  • Added a leap attack to heracles
  • Heracles air strike attack now grounds enemies for a while
  • Gilgamesh can now attack with his chains
  • Rule breaker now does something:
    • Clears all non-negative effects from target
    • Blocks all non-negative from affecting the target
    • Applies a curse that disables mana, magic resistance and enchantments
  • Add medusas gorgon eyes:
    • When used starts petrifying targets looking at her
    • Petrification increases up to 3 stages
    • Each stage decreases movement speed
    • At max stage does 10% max health damage to target upon ending
    • When damaged at max stage ends the petrification immediately and target takes double damage
  • Fix babylon rotation not consistent sometimes
  • Added missing tags (mostly enchants) to weapons
  • Fix and update some ui visual things

For past versions see: https://github.com/Flemmli97/FateUBW/blob/1.21.1/Changelog.md

FateUBW 2.1.0-beta

  • Larger weapon now have an inventory texture variant to not look too small in guis
  • Fix gilles monster able to retaliate on owner
  • Add config to change damage reduction for:
    • Armor (servants only)
    • Projectile Protection
    • Magic Protection
  • Adjusted servant stats
  • Updated animations/attacks. Most have a bit longer of a windup now
  • Artoria:
    • Stab attack now hits multiple times
    • Most attacks always have a follow-up attack
    • Excalibur now hits multiple times (you should prob update its damage in the config. default now 15)
  • Cu chulainn:
    • Added slash trail
    • Added a stab attack combo
    • Gáe Bolg has very strong homing now.
    • Gáe Bolg does additional 10% percentage damage based on targets current health
  • Diarmuid:
    • Left spear now attacks first (won't really change much combat wise)
    • Now immune when unsealing his weapons
    • When in unsealed form gae dearg has partial armor piercing
  • Emiya:
    • Add triple shot attack
    • Arrows ignore i-frames
    • Arrow barrage damage reduced and spread increased to balance above
    • Now immune when using caladbolg
  • Gilgamesh:
    • Reduces his melee attacks, focuses more on ranged now
    • Melee attacks deal increased knockback
    • Stab now hits twice
    • Has a chance to guard with EA dealing damage and knockback now
    • EA now hits multiple times (you should prob update its damage in the config. default now 15)
  • Gilles:
    • Some monster can use ranged attacks now
    • Can summon a tentacle slamming into target now
  • Hassan:
    • Added slash trail
    • Increase clone stats
    • Clone count: 5 -> 4

For past versions see: https://github.com/Flemmli97/FateUBW/blob/1.21.1/Changelog.md

FateUBW 2.0.0-beta

  • Update to 1.21.1
  • All mobs now use brains instead of goals
  • Pathouli book now removed and replaced by modopedia
  • For mod devs: Added api to more easily add servant entities without using internal implementations
  • Renamed ids/names of all servants
  • Changed servant weight calc for summoning
  • Updated AI behaviour of various servants
  • Entity models are now also changeable via resource pack
  • Some servants wielding dual weapons now hit twice when attacking at the same tick
  • Nobel phantasm now have a cooldown too in addition to mana cost so low cost ones can't be spammed too much
  • Gilles monsters now have life drain

For past versions see: https://github.com/Flemmli97/FateUBW/blob/1.21.1/Changelog.md

FateUBW 1.2.1

  • Fix only one player able to join the war
  • Don't delay the join using altar after the servant spawned as that messed up the state
  • Target key also applies to all nearby owned servants
  • Invalid players during join phase now don't take up a space anymore
    • Happens if e.g. the servant gets killed during join phase
    • Player won't be able to rejoin in that case to prevent rerolling your servant
  • Add weight to servant properties to make some rarer. Although for now everything is 1 cause only few servants are implemented

For past versions see: https://github.com/Flemmli97/FateUBW/blob/1.18/Changelog.md

FateUBW 1.2.0

  • Removed truce system and replaced it with a team system
    • Players can create teams with other players
    • Teams can create alliances with each others
    • Servants will not attack allied players/servants
  • Rewrite datapack entity properties
  • Some entity config values (e.g. mob health) moved to datapack
  • Rewrote some combat handling such as projectile blocking to be more generic
  • Add combat and passive health regen (attribute)
    • Combat regen gets applied in combat, passive otherwise
  • Rewrote the grailwar system
    • Instead of triggered by players a grailwar now happens based on time since the last one passed
  • Servants in a grailwar do not drop loot now
  • Update mana bar and config
  • Remove command control item for the gui and replace with simple shift right click on servant action
  • Add resummmon and servant loot drop entry to grail loot
  • Various servant related configs are moved to datapack
  • Reduced default deaths for heracles 3 -> 2. Also configurable now

For past versions see: https://github.com/Flemmli97/FateUBW/blob/1.18/Changelog.md

FateUBW 1.1.2

  • Updated ai for:
    • Heracles, Sasaki, Diarmuid, Medea
  • Updated item/block texture resolution now to all use 16x16
  • Changed katana id to monohoshi_zao
  • Fix bow being stackable
  • Updated some servant stats
  • Updated Hassan to have a backstab movement
  • Fix some damage sources tags
  • Remove all chalk block states and replace it with a pure rendering solution

For past versions see: https://github.com/Flemmli97/FateUBW/blob/1.18/Changelog.md

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