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Farming for Blockheads

Farming for Blockheads

Mod

Adds a seed market with a search bar and a scrolling grid, and more farming utilities.

Client and server FoodUtility

380.6k downloads
173 followers
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Note: This version changes the conditional loading of market recipes.

If you are creating and sharing custom data pack JSONs to add market recipes, you should now explicitly add an is_group_enabled load condition so that users can easily toggle your group of recipes. See here for an example.

  • Added /farmingforblockheads list command to view enabled/disabled groups
  • Added /farmingforblockheads enable and /farmingforblockheads disable command for easy toggling of groups
  • Added dedicated category for spawn eggs and soils, if enabled
  • Added is_group_enabled resource load condition
  • Changed Soul Sand to be grouped under nether.soils
  • Fixed market block being relocatable by other mods, which would leave a broken half block behind
  • Fixed incorrect translation keys for item blocks
  • Added sortIndex field to market recipes (default: 0)
  • Fixed markets being relocatable by other mods, which would result in a broken leftover half block
  • Fixed category buttons to wrap when they would overflow the screen
  • Fixed config translation keys
  • Changed default of treatMerchantsLikeBabies to false, as it may have other unwanted effects when shaders are used.
    • This option was used in the past to avoid Merchants from being farmed for blood. If this is still an issue, please make a new report so that a proper solution can be looked into.
  • Added predicate field to market recipes, allowing control over what recipes are available for which players (and other conditions)
    • This option is backed by Shogi and thus supports all Shogi conditions
  • Added MarketPlaceRecipeEvent and MarketClearRecipeEvent to allow other mods to hook into filling/clearing the payment slot on market item clicks
  • Updated to Minecraft 26.1
  • Added enabledByDefault field to market defaults, allowing to have the group included in the "default" preset so custom defaults don't need to always be explicitly registered in the config file
  • Fixed crash with mods (e.g. Quark) when they modify tooltips without supporting TooltipContext.Empty
  • Changed default of treatMerchantsLikeBabies to false, as it may have other unwanted effects with shaders
  • Fixed crash with mods (e.g. Quark) when they modify tooltips without supporting TooltipContext.Empty

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Project members

BlayTheNinth

Owner


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