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Farmer's Delight

Farmer's Delight

Mod

A cozy expansion to farming and cooking!

Client and server DecorationEquipmentFood

13.90M downloads
3,774 followers
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1.2.11

Updates

  • (1.21+) Tag farmersdelight:feasts is now added to c:edible_when_placed;
  • (1.21+) Ropes are now tagged under the c:ropes block/item tags;

Fixes

  • Fix potential load error where tomatoes is not present when joining a server;
  • Fix Canvas Rug and Tatami Mats not having their own stepping sounds, by tagging them as combination_step_sound_blocks (thanks, Mickeon!);
  • Statistics are now properly awarded for:
    • Using tools on the Cutting Board;
    • Using Knives to cut cakes and pies;
    • Using containers to take servings from feasts;
  • (1.21+) Fix Mushroom Colonies floating without support when under a light level of 13;
  • (1.21+) Create Integration - Fix outdated fluid syntax;

Translations

  • Added:
    • fr_ca (thanks, wool!);

1.2.11

Fixes

  • Fix potential load error where tomatoes is not present when joining a server;
  • Fix Canvas Rug and Tatami Mats not having their own stepping sounds, by tagging them as combination_step_sound_blocks (thanks, Mickeon!);
  • Statistics are now properly awarded for:
    • Using tools on the Cutting Board;
    • Using Knives to cut cakes and pies;
    • Using containers to take servings from feasts;

Translations

  • Added:
    • fr_ca (thanks, wool!);

1.2.10

Updates

  • The JEI widget for the Cooking Pot now has its own image file, to allow custom widget editing;
    • The UI icons are still located in the main Cooking Pot UI file;
  • Villagers can now consume FD crops to become willing to breed (thanks, isErenG!);
  • (1.21+) Tag changes:
    • New mod tags:
      • farmersdelight:snacks: Non-sweet foods made of multiple ingredients, which don't need containers;
      • farmersdelight:sweets: Sweet foods made of multiple ingredients, such as desserts;
    • Properly tagged all FD foods inside c:foods, as well as adding them to relevant sub-tags:
      • Wheat Dough, Raw Pasta and Nether Salad were added to c:foods/food_poisoning;
      • All pie slices were added to c:foods/pie. The full pies already exist in c:foods/edible_when_placed;
    • Added c:foods/dough/wheat to accomodate Wheat Dough within c:foods/dough, as per NeoForge specs;
      • FD recipes still use c:foods/dough, as any type of grain is allowed;
    • c:foods/milk is being sunsetted in favor of the official c:drinks/milk tag;
      • All FD recipes now use c:drinks/milk;
      • c:foods/milk still exists for backwards compatibility, but will be removed in the next minor release.

Fixes

  • Fixed foodEffectTooltip config not affecting the tooltip of vanilla foods with FD effect overrides;
  • Fixed Cutting Board playing sounds at the zero corner, instead of at the center of itself;
  • Fixed non-contained meals (example: Dumplings) being deleted if sitting on the meal slot, and using the same meal against the pot to serve it (thanks, VBlackCAT!);
  • (1.21+) Create Integration - Fixed Chocolate Pie spouting recipe to use correct fluid tag;

Translations

  • Added:
    • kk_kz (thanks, ninsent!);
    • zh_hk (thanks, Duppy-Conqueror!);
  • Updated:
    • hu_hu (thanks, bayi!);
    • ja_jp (thanks, Abbage230!);
    • lzh (thanks, BeiDou114514!);
    • ru_ru (thanks, pansangg!);

1.2.10

Updates

  • The JEI widget for the Cooking Pot now has its own image file, to allow custom widget editing;
    • The UI icons are still located in the main Cooking Pot UI file;
  • Villagers can now consume FD crops to become willing to breed (thanks, isErenG!);

Fixes

  • Fixed foodEffectTooltip config not affecting the tooltip of vanilla foods with FD effect overrides;
  • Fixed Cutting Board playing sounds at the zero corner, instead of at the center of itself;
  • Fixed non-contained meals (example: Dumplings) being deleted if sitting on the meal slot, and using the same meal against the pot to serve it (thanks, VBlackCAT!);

Translations

  • Added:
    • kk_kz (thanks, ninsent!);
    • zh_hk (thanks, Duppy-Conqueror!);
  • Updated:
    • hu_hu (thanks, bayi!);
    • ja_jp (thanks, Abbage230!);
    • lzh (thanks, BeiDou114514!);
    • ru_ru (thanks, pansangg!);

1.2.9

Updates

  • The offhand_equipment tag now includes forge:tools/shields by default, extending default compatibility;
  • Rich Soil Farmland can now be hydrated by any fluid type capable of hydration;
  • Wild Cabbage and Sea Beet can now generate on any biome tagged with minecraft:is_beach (thanks, lyaneii!);

Fixes

  • Fixed Wheat Dough's water-based recipe still displaying in JEI when disabled;
  • Fixed FD's special recipes existing in the minecraft namespace;
  • Temporary fix for the Cooking Pot crashing when opened in spectator mode (access is now disabled);
  • (1.21+) Fixed Cooking Pot allowing players to cook and store up to 99 servings;
  • (1.21+) Fixed Create integration's milling recipes using invalid field, which caused them to never finish processing;
  • (1.21+) Fixed Rabbit Stew not returning bowls after being eaten, due to the Rabbit Stew buff;
  • (1.21+) Fixed a potential datapack error with cooking recipes in KubeJS (thanks, ianm1647!);

Translations

  • Update main langs to include lines for wall canvas signs;
  • Fixed es_ar translation having a JSON error;
  • Added:
    • hu_hu (thanks, bayi!);
    • lzh (thanks, BeiDou114514!);
  • Updated:
    • it_it (thanks, BlackShadow77!);
    • zh_cn (thanks, Don-Trueno!);
    • zh_tw (thanks, CyanChanges!);

1.2.8

Additions

  • New item tags:
    • #meals - Groups bowl and plate foods which are considered a "meal" by the mod. Excludes Fruit Salad and Nether Salad;
    • #drinks - Groups drinkable FD items that are not potions;
    • #feasts - Groups the full forms of feasts. Their portions reside in #meals;

Updates

  • Wheat Dough now has a simpler, less cumbersome crafting recipe using a Water Bucket:
    • Wheat can be crafted with a Water Bucket to make Dough. The bucket's water won't be depleted, letting you craft dough indefinitely;
    • The bucket acts as a simple technology gate to unlock this recipe;
    • The egg recipe is still present, to not break auto-crafting setups;
  • All usages of water buckets in the mod (recipes, interactions etc) now use a common tag (thanks, thelegitdolt!):
    • 1.20.1: forge:buckets/water (unofficial);
    • 1.21.1: c:buckets/water;
  • Added knives to the breaks_decorated_pots tag;
  • Updated integration with create:upright_on_belt to include all bowl, plate and bottle items;
  • Updated the Master Chef advancement with additional meals;
    • The meals reflect the "vanilla FD" entries in the meals tag, but does not update with the tag itself;
  • Updated effect description IDs for all langs (thanks, mpustovoi!);
  • Cooking Pot will always "cool down" when the recipe becomes invalid mid-cooking, instead of losing all cooking progress in some circumstances;

Fixes

  • Fixed Jack-O-Lantern not being mineable with a Knife;
  • Fixed Create's Potato Cannon integration;
  • Fixed Knives with Silk Touch slicing Pumpkin blocks;
  • Fixed budding bushes (Tomato)'s planting rules being hardcoded to vanilla farmland;
  • Fixed Rich Soil negating fall damage (1.21.1) and turnToDirt converting it into normal dirt (thanks, SarahIsWeird!);
  • (1.21.1) Fixed Baskets and Cabinets not having an item handler capability (thanks, RaymondBlaze!);
  • (1.21.1) Updated Create Integration to the newest update's syntax (thanks, mpustovoi!);
  • (1.21.1) Fixed storage_blocks tags not being nested in their parent (thanks, Lucky-56!);
  • (1.21.1) Fixed FD recipe ID's not being displayed on debug info on JEI screens (thanks, Abbie5!);
  • (1.21.1) Fixed Immersive Engineering integration recipes;
  • (1.21.1) Fixed Tall-mato advancement not working properly;
  • (1.21.1) Fixed HUD overlays rendering on top of AppleSkin overlays;

Translations

  • Updated:
    • es_es (thanks, GGlangf!);
    • zh_cn (thanks, NumberSir!);
    • zh_tw (thanks, DEEMsss!);

1.2.7

Updates

  • Knives are now effective at mining Cactus;
  • Knives can now instamine Bamboo, just like a Sword;
  • Added the following blocks to the unaffected_by_rich_soil tag:
    • Moss, Nylium, Big Dripleaf, Pink Petals and Tall Flowers;
  • Added storage_blocks/<material> tags for each storage block (crates, bags, bales) in the mod:
    • In 1.20.1, the namespace is forge;
    • In 1.21.1, the namespace is c;
  • Rich Soil is no longer hardcoded to deny tall flower boosting; they have simply been added to the unaffected_by_rich_soil tag;

Fixes

  • Fixed wrong UV at the bottom of Pie models when there's 1 slice left;
  • (1.21) Fix Pumpkins always dropping Pumpkin Slices without needing a knife;

Translations

  • Updated:
    • es_cl (thanks, Ganbare-Lucifer!);
    • id_id (thanks, ichirei!);
    • zh_cn (thanks, Boshigiri!);

1.2.6

Additions

  • Farmer's Delight crops will now generate in village farms!
    • Cabbage, Tomato and Onion will randomly replace either Wheat or Potato crops in villages;
    • Crop availability varies between arid, temperate and cold biomes;
    • Rice is excluded, as it requires a custom structure, and Villagers can't farm it yet.
  • Added cutting recipe for Torchflower;

Fixes

  • Fix Skillet's default block state having waterlogged=true;
  • Fix tomatoes not having a map color;
  • (1.21) Fix Cutting Board recipes crashing with recipe optimization mods;
  • (1.21) Fix Anvil being able to add Sweeping Edge to knives and skillets;
  • (1.21) Fix Skillets lacking item data when placed via commands, causing crashes and inconsistencies;

Translations

  • Added:
    • en_nz (thanks, XlosVSM!);
    • vp_vl (thanks, SquareScreamYT!);
  • Updated:
    • es_mx (thanks, cerealconjugo!);
    • ja_jp (thanks, Abbage230!);
    • zh_cn (thanks, NumberSir!);

1.2.6

Additions

  • Farmer's Delight crops will now generate in village farms!
    • Cabbage, Tomato and Onion will randomly replace either Wheat or Potato crops in villages;
    • Crop availability varies between arid, temperate and cold biomes;
    • Rice is excluded, as it requires a custom structure, and Villagers can't farm it yet.
  • Added cutting recipe for Torchflower;

Fixes

  • Fix Skillet's default block state having waterlogged=true;
  • Fix tomatoes not having a map color;

Translations

  • Added:
    • en_nz (thanks, XlosVSM!);
    • vp_vl (thanks, SquareScreamYT!);
  • Updated:
    • es_mx (thanks, cerealconjugo!);
    • ja_jp (thanks, Abbage230!);
    • zh_cn (thanks, NumberSir!);

1.2.5

Additions

  • Farmer Villagers are now capable of planting and harvesting FD crops!
    • They can plant, harvest and collect the drops for Cabbage, Tomato and Onion;
    • Rice is currently excluded from this equation, as farmer AI wasn't able to handle it properly without extensive changes.
  • Added tag: farmersdelight:campfire_signal_smoke. Blocks in this tag will cause Campfires to emit "signal smoke", like the Hay Bale;

Updates

  • Knives are now effective at mining Pumpkins (normal and carved) and Melons;
  • Knives will harvest 4 Pumpkin Slices when mining a Pumpkin, instead of a whole unit. Carved Pumpkins are unaffected;
  • Added Canvas Signs to the vanilla signs and hanging_signs item tags;
  • Some crafting recipes are now properly grouped in the Crafting Table's recipe book;
  • Skillets are now waterloggable, but are unable to cook underwater, either handheld or as a block. Hard to fry when the skillet is flooded!
  • tomatoes were temporarily removed from the crops tag, as bee pollination was breaking ropelogged vines unpredictably;
    • This will likely be addressed in the next major release;

Fixes

  • Fix meal duplication when using containers against a Cooking Pot block, then closing and reloading the world;
  • (1.21) Fixed Kelp Roll (whole) having wrong food stats;
  • (1.21) Fixed Skillet not being enchantable in an anvil;
  • (1.21) Fixed Knives being unable to receive Knockback and Looting;
  • (1.21) Fixed Cutting Boards being unable to handle two valid tools for the same input (thanks, Lance5057!);
  • (1.21) Fixed Skillets not losing durability when attacking mobs;

Translations

  • Added:
    • be_by (thanks, observr1!)
    • da_dk (thanks, gohkenytp!)
    • en_gb (thanks, akkini1!)
    • tok (thanks, PiggyDr!)
  • Updated:
    • de_de (thanks, joernott and DaLumma!)
    • es_ar (thanks, axperty!)
    • es_mx (thanks, cerealconjugo!)
    • ja_jp (thanks, konumatakaki and EndilCrafter!)
    • ko_kr (thanks, smoong951!)
    • ru_ru (thanks, mpustovoi!)
    • uk_ua (thanks, TheGridExpert!)
    • vi_vn (thanks, godkyo98!)
    • zh_cn (thanks, DuckDuckStudio!)
    • zh_tw (thanks, DuckDuckStudio and FuGu0416!)

1.2.5

Additions

  • Farmer Villagers are now capable of planting and harvesting FD crops!
    • They can plant, harvest and collect the drops for Cabbage, Tomato and Onion;
    • Rice is currently excluded from this equation, as farmer AI wasn't able to handle it properly without extensive changes.
  • Added tag: farmersdelight:campfire_signal_smoke. Blocks in this tag will cause Campfires to emit "signal smoke", like the Hay Bale;

Updates

  • Knives are now effective at mining Pumpkins (normal and carved) and Melons;
  • Knives will harvest 4 Pumpkin Slices when mining a Pumpkin, instead of a whole unit. Carved Pumpkins are unaffected;
  • Added Canvas Signs to the vanilla signs and hanging_signs item tags;
  • Some crafting recipes are now properly grouped in the Crafting Table's recipe book;
  • Skillets are now waterloggable, but are unable to cook underwater, either handheld or as a block. Hard to fry when the skillet is flooded!
  • tomatoes were temporarily removed from the crops tag, as bee pollination was breaking ropelogged vines unpredictably;
    • This will likely be addressed in the next major release;

Fixes

  • Fix meal duplication when using containers against a Cooking Pot block, then closing and reloading the world;

Translations

  • Added:
    • be_by (thanks, observr1!)
    • da_dk (thanks, gohkenytp!)
    • en_gb (thanks, akkini1!)
    • tok (thanks, PiggyDr!)
  • Updated:
    • de_de (thanks, joernott and DaLumma!)
    • es_ar (thanks, axperty!)
    • es_mx (thanks, cerealconjugo!)
    • ja_jp (thanks, konumatakaki and EndilCrafter!)
    • ko_kr (thanks, smoong951!)
    • ru_ru (thanks, mpustovoi!)
    • uk_ua (thanks, TheGridExpert!)
    • vi_vn (thanks, godkyo98!)
    • zh_cn (thanks, DuckDuckStudio!)
    • zh_tw (thanks, DuckDuckStudio and FuGu0416!)

1.2.4a (1.21)

Fixes

  • Fix crash when placing Mangrove Cabinet, Canvas Signs or Hanging Canvas Signs;
  • Fix sporadic CME crash due to item override registration;
  • Fix meal duplication when using containers against a Cooking Pot block, then closing and reloading the world;

Translations

  • Updated:
    • de_de (thanks, DaLumma!)
    • es_mx (thanks, cerealconjugo!)
    • ja_jp (thanks, EndilCrafter!)
    • ru_ru (thanks, mpustovoi!)
    • uk_ua (thanks, TheGridExpert!)
  • (1.21) All forge tags have been updated to the c namespace, with a few changes and additions:
    • Updated many tags to reside within the c:foods/ subgroup, except for c:crops/grain, since the items are inedible;
    • Many tags which had specific subgrouping were sunsetted.
      • For example: forge:vegetables/tomato was phased out due to redundancy, in favor of c:foods/tomato instead, but tomatoes are still added to c:foods/vegetables;
    • Removed farmersdelight:wolf_prey, in favor of using c:foods/raw_meat instead;
    • Added c:foods/safe_raw_fish, a version of c:foods/raw_fish which does not include Pufferfish;

1.2.4

Updates

  • The Cooking Pot item now displays more information than before:
    • A blue bar will be shown to indicate the amount of meal servings stored, similar to how Bundles display their fullness;
    • The tooltip will display the stored food's item sprite alongside its name;
  • When viewing basic crops in JEI, they will display info on where they can be found as Wild Crops.

Fixes

  • (1.20) Creative Tab registration has been moved to server-side, so that other mods can access them for game logic;
  • Structure files for compost heaps are now format-updated with datagen, thus avoiding excessive DFU triggers on world gen. This should improve performance!
    • Credit to malte0811, co-author of Immersive Engineering, for the StructureUpdater implementation;
  • Skillet's higher knockback is now implemented as an attribute, rather than an event, fixing a bug where the other hand's item also received this boost;
  • Skillet sounds now play at the correct stage of the damage cycle. This is noticeable on multiplayer, with some amount of latency;

Translations

  • Added a line for the Rotten Tomato entity in most langs (thanks, leagris!);
  • Added:
    • sv_SE (thanks, Bjorkan!);
  • Updated:
    • es_MX (thanks, CerealConJugo!);
    • fr_FR (thanks, leagris!);
    • ja_JP (thanks, EndilCrafter!)
    • ru_RU (thanks, VGamerGroup!);
    • uk_UA (thanks, unroman!);
    • zh_CN (thanks, NumberSir);
    • zh_TW (thanks, Lobster0228!);

External resources


Project members

vectorwing

Owner


Technical information

License
MIT
Client side
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Server side
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Project ID