Makes falling blocks fall when hit with a projectile, any maybe other things later...
Configuration
The projectiles that can cause a falling block to fall can be configured by modifying the entity type tag fallingblocktweaks:trigger_fall_entities
through a data pack. This includes arrows, spectral arrows, and tridents by default.
Credit
External resources
Project members
andante
Owner
Technical information
License
MIT
Client side
unsupported
Server side
required
Project ID