nineMinecraft is a joke site.
nineMinecraft is in no way affiliated with Modrinth or 9minecraft. (And frankly, who wants to be affiliated with the latter?)
Filter loader...
Filter channels...

2.1.0

  • Added new Expression gauge to handle complex mathematical expressions
  • Entire base-code rewritten, now using Deployer
  • Added new Filter gauge to craft items with filters
  • Added new Comparator gauge advanced mode
  • Added redstone port and rose quartz port to interact with gauges
  • Added linked lever and linked button
  • String gauge can now be attached to a packager to get in rewrite mode
  • Fixed #64
  • Fixed #63
  • Fixed #59
  • Fixed #58
  • Fixed #52
  • Fixed #56
  • Fixed #50 2.1.1
  • Rose quartz port now transfers numbers instead of redstone, allowing 16 values 2.1.2 Features
  • All ponders have been updated
  • Expression gauge now correctly sends data to string gauges
  • Int selector has a new model and now goes from -1024 to 1024
  • String gauge now uses two special regexes to interpret as redstone/integer, which is configurable

Fixes

  • Filter gauge doesn't drop filter item
  • Larger auto-crafting was broken when using re-packager
  • Display collector crashes the game
  • Rose quartz port crashes with numbers outside 0-15

BugFixes

  • Fixed #36 for 1.20.1!

BugFixes

  • Fixed #40: Gauges corruption when copypasted with a schematicannon
  • Fixed #42: Display collector preventing world from saving
  • Fixed #45: Returning Output Count of Shaped Recipes is now configurable
  • Fixed null display target crash
  • General optimisations and minor fixes
  • Fixed Items not having recipes (1.20.1)

Translations

  • Updated translations for Japanese, English, and Italian

BugFixes

  • Fixed #40: Gauges corruption when copypasted with a schematicannon
  • Fixed #42: Display collector preventing world from saving
  • Fixed #45: Returning Output Count of Shaped Recipes is now configurable
  • Fixed null display target crash
  • General optimisations and minor fixes

Translations

  • Updated translations for Japanese, English, and Italian

Create: Extra Gauges Release 2.0

To celebrate 200k downloads on curseforge, finally 2.0 is out! This is a complete mod rework from it's base (your worlds won't break, don't worry, BUT a reload of panels might be needed (toggle on/off levers and whatever)), fixing a lot of bugs and compatibility issues. But let's stop with the introductions, and go straight to che changelog

Changelog

Features

  • Factory gauges can now craft larger autocrafter recipes (only if there are less than 10 different items in the recipe. (E.g. Crushing weels -> 3 items: andesite alloy, andesite and spruce planks)
  • Small recipe can match larger auto crafters if configured in the GUI
  • A new ponder has been added to factory gauge to explain how the new expanded recipes feature work
  • Made panels update instantly (with a max of N updates per tick, where N is configurable through config)
  • Made levers and analog levers directly connect to gauges without redstone links (Although, the update is not instantaneous)
  • Added the integer selector, to input int values for the integer gauge
  • Changed textures of the counter and comparator gauge
  • Added the String gauge to transfer and modify text (see more in the ponder)
  • Added the Display collector to send display link sources to string gauges
  • Added a cache system (configurable in client side config)

The cache system is simple. When the input is not instantaneous (e.g. a lever) the connection line will be yellow till the connection has been updated

  • Added the passive gauge (idea by @_.spark)
  • Integer gauges can now change the stock amount of a factory gauge

Bugfix

  • Fixed panels rendering/connections which had completely messed up colors
  • Compatibility with Factory Logistics has been tested and should work correctly
  • Factory gauges now work correctly

Features

  • Added string connection to all panels (any panel can point to a string gauge)

BugFix

Features:

None provided

BugFixes:

Heya all! Sorry for releasing so many versions these days, but EG v2 was such a big update and a lot of stuff is very tricky to develop (especially when touching create's original code)

Changelog

Bugfix

  • Fixed mod not loading on server-side
  • Fixed repackagers resetting large recipes when repackaging

Create: Extra Gauges 2.0.2

A small patch update

Changelog

Features

None provided

Bugfix

  • #27
  • Display collector can now be crafted

Create: Extra Gauges Release 2.0

To celebrate 200k downloads on curseforge, finally 2.0 is out! This is a complete mod rework from it's base (your worlds won't break, don't worry, BUT a reload of panels might be needed (toggle on/off levers and whatever)), fixing a lot of bugs and compatibility issues. But let's stop with the introductions, and go straight to che changelog

Changelog

Features

  • Factory gauges can now craft larger autocrafter recipes (only if there are less than 10 different items in the recipe. (E.g. Crushing weels -> 3 items: andesite alloy, andesite and spruce planks)
  • Small recipe can match larger auto crafters if configured in the GUI
  • A new ponder has been added to factory gauge to explain how the new expanded recipes feature work
  • Made panels update instantly (with a max of N updates per tick, where N is configurable through config)
  • Made levers and analog levers directly connect to gauges without redstone links (Although, the update is not instantaneous)
  • Added the integer selector, to input int values for the integer gauge
  • Changed textures of the counter and comparator gauge
  • Added the String gauge to transfer and modify text (see more in the ponder)
  • Added the Display collector to send display link sources to string gauges
  • Added a cache system (configurable in client side config)

The cache system is simple. When the input is not instantaneous (e.g. a lever) the connection line will be yellow till the connection has been updated

  • Added the passive gauge (idea by @_.spark)
  • Integer gauges can now change the stock amount of a factory gauge

Bugfix

  • Fixed panels rendering/connections which had completely messed up colors
  • Compatibility with Factory Logistics has been tested and should work correctly
  • Factory gauges now work correctly

Now using Forge 47.4+

Forge port of 1.1.1 Check changelog on 1.1.1

Technical changes

  • Updated some gauges textures (minimal change)
  • Added hover rendering hint/information on comparator/counter gauge
  • Reworked display link informations

Issues Fixed

Thanks for reporting all the issues! Please keep reporting on GitHub or via the Discord

Release for forge 1.20.1

Changelog

New Features

  • Added our own creative tab
  • Added Counter, Integer and Comparator gauge (Find more in the ponder scenes)

Technical changes

  • Added Italian translation
  • Updated LICENCE to MIT
  • Added Francywott to the mod authors

Issues Fixed

Thanks for reporting all the issues! Please keep reporting on Github or via the Discord

Made with <3 by LiukRast

Release candidate 4

External resources


Project members

LIUKRAST

Member

swzo

Contributor

Propants

Helper


Technical information

License
Client side
required
Server side
required
Project ID