nineMinecraft is a joke site.
nineMinecraft is in no way affiliated with Modrinth or 9minecraft. (And frankly, who wants to be affiliated with the latter?)
Filter loader...
Filter versions...

Ex Deorum 1.48

  • Fix broken mappings crash from 1.47 (#165)

Ex Deorum 3.10

  • Now requires KubeJS 7.2 to fix incompatibility (#158)

Ex Deorum 3.9

  • Add #exdeorum:hammer_fortune_blacklist and #exdeorum:compressed_hammer_fortune_blacklist item tags, allowing pack makers to prevent Fortune from affecting a block's hammer or compressed hammer drops

Ex Deorum 3.8

  • Fix memory leak in VisualUpdateTracker (#153)
  • Added Hungarian translation (#147)
  • Added Japanese translation (#152)

Ex Deorum 1.46

  • Fix Barrel Mixing recipes with a result size greater than 1 only giving one output

Ex Deorum 3.7

  • Fix Barrel Mixing recipes with a result size greater than 1 only giving one output
  • Allow changing drops for Random Armor Trim and Pottery Sherd, also add Tide to possible trims (#133)

Ex Deorum 1.45

  • Allow changing drops for Random Armor Trim and Pottery Sherd, also add Tide to possible trims (#138)
  • Add compatibility with Modern Industrialization, Forestry, Nature Arise ()

Ex Deorum 3.6

  • Implement custom Compressed Sieve types. Works the same as with sieves, just replace sieve_materials with compressed_sieve_materials
  • Fix silkworms not applying to certain modded leaves like TFC

Ex Deorum 3.5

  • Remove Yellorium Dust sieve drop (#116)
  • Fixed Fluid Transformation recipes requiring byproducts

Ex Deorum 1.44

  • Fix Silkworms not applying to certain modded leaves like TFC

Ex Deorum 1.43

  • Fix sieve recipe bug with latest version of JEI

Ex Deorum 3.4

  • Fix JEI bug with sieve recipes overflowing due to JEI API changes
  • Fix invisible output slots on JEI crook recipes

Ex Deorum 3.3

  • Now built against Minecraft 1.21.1
  • Add native EMI support.
  • Fix bug where removing all Compressed Sieve recipes would break regular Sieve recipe display in JEI.
  • Hack fix for random crashes with fluid transformation recipe cache

Ex Deorum 1.42

  • Fix JEI sieve recipe bug

Ex Deorum 1.41

  • Add native EMI support.
  • Fix bug where removing all Compressed Sieve recipes would break regular Sieve recipe display in JEI.
  • Hack fix for random crashes with fluid transformation recipe cache
  • Fix KubeJS plugin.
  • Buff wooden crucibles to 4x like in old Ex Nihilo

Ex Deorum 1.40

  • Buffed melt rate of water crucible. Should now be comparable to what it was in older versions.
  • It is now possible to add custom Compressed Sieve block types. Their JSON schema is exactly the same as it is for regular sieve blocks.

Ex Deorum 3.1

  • Fix bug where logs drop sawdust.

Ex Deorum 3.0

  • Update to NeoForge 1.21
  • MODPACK MAKERS: Check the Ex Deorum Documentation soon, there have been several changes to Ex Deorum recipes.
  • The One Probe (TOP) compat is unimplemented
  • REI compat is unimplemented
  • KubeJS compat is unimplemented

    Changes

    • Any recipes that have fluidstack outputs (ex. crucible recipes) must now change the fluid field to id, due to a change in NeoForge.
    • Any recipes that use fluid inputs have changed
    • Any recipes that used to output items now output item stacks instead (supports components!)
    • Any sieve/hammer recipes now return itemstacks instead of items.
    • exdeorum:silk_worm now has ID exdeorum:silkworm, and exdeorum:cooked_silk_worm now has ID exdeorum:cooked_silkworm.

Ex Deorum 1.39

  • Fixed third-person render of compressed hammers
  • Fixed crash with Croptopia
  • Witch water buckets now dispense properly
  • Wooden crucibles/barrels are now furnace fuels

External resources


Project members

thedarkcolour

Owner


Technical information

License
GPL-3.0-only
Client side
required
Server side
required
Project ID