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Added:

  • Moving void rise "currents"
  • New void bottling mechanic (concentrated void air removed):
  • Strong void currents are bottleable if a player has Hex of Truth
  • Bottling subtracts 5 minutes of Hex of Truth duration
  • New Radon variant of the Arkan Bulwark
  • New command for clearing hexes
  • New commands for setting weather in the end

Changes:

  • Arkan Bungles Generation overhauled
  • Penumbral Forest and Twisted Reef are actual biomes now
  • Hexes are not completely removeable with milk, instead their duration is halved
  • Radon Lamps are now redyeable
  • Hex of truth overlay changed to the shape of an eye
  • Arkan Bulwarks and Resitive Bulwarks are registered as structures (making them locateable with commands)

Changes:

  • Disabled Tough Dirt effect to prevent compatibility issues with SmarterFarmers
  • Void rise particles changed to be blue-cyan instead of purple for consistency in 'void' color
  • Reaching vines will now only grow when they can see the void
  • Concentrated void air removed
  • Bottled void is now collected by right clicking a bottle while standing above/in the void
  • Changed slipstone colors to be less white
  • Added slipstone and slipstone brick crafting recipes
  • Ruinous Altars now check the nearest player for hexes to prevent multiplayer auto farms
  • Modified Twisted island sizes, they are smaller overall but there is much more variance
  • Anklor armor and shell fragments are less common in Bulwark loot tables
  • Twisted and penumbral slabs renamed to twisted and penumbral slab

Additions:

  • Resistive Bulwark, a rare variant of the bulwark
  • Resistive Sentinels found in the resistive bulwark, takes basically no knockback
  • Resistive Obsidian, the hardest mineable block in the game
  • Void-Touched leggings with high knockback resistance
  • Anklor Shell smithing upgrade template, found in arkan ruins

Changes:

  • Anklor and Void-Touched Armor have been retextured and made trimmable
  • Shared pain enchantments acquired from Ruinous altars were bugged and could not be applied to weapons
  • Changed splitstone prairie spawning slightly (spawns further into the island, less "coastal")
  • Changed ender fern, root and spindle textures
  • Changed phantom block item texture so it's actually visible in GUIs
  • Blocks could not be broken with riftite or endurians in your main hand
  • Darkest Hour achievement was unlock when attempting to use a hoe on any block, now restricted to those in the dirt tag
  • Fixed minor problems with the sentinel's glowing texture
  • Added Shared Pain description
  • Improved riftite shard tooltip
  • Slipstone can now spawn higher up than vanilla generation allows (for modded terrain)

Additions:

  • 'Clearings' to Penumbral Forests with mossy floor and obsidian boulders

Changes:

  • Arkan Bungle generation has been overhauled to be more smooth, taller and more interesting (hopefully)
  • Slipstone Prairies made larger
  • Only three Anklor Shell armour pieces are enough to give full immunity to radiation
  • Anklors will graze in clearings and float in the void
  • More blocks given custom sounds

Additions:

  • Item descriptions for most functional blocks and items

Changes:

  • Twisted moss perishes into endstone when in contact with water
  • Twisted moss no longer dies if the block above it is solid
  • Twisted coral will occasionally grow roots when it grows back, making roots renewable
  • Twisted roots are craftable into twisted coral
  • Shiftlings could crash the game if spawned at a player's location
  • Sacrificing could apply hexes to the wrong players on servers
  • Shooting yourself with an arrow with the vwooping enchantment could crash the game
  • Made frisbooms stackable to 16

Simple backport of the 1.4s version to 1.19.2

Additions:

  • Gilded Arkan, a riftite-arkan decoration block
  • New damage type for Void-Touched blades

Changes:

  • Arkan Bulwark has been completely redesigned and rebalanced; it's now a much more interesting structure with less challenge in more interesting environments and more reward too
  • Altar Podium and Ruin spawn rates decreased massively
  • Arkan stairs and slabs did not always absorb radiation as expected; now if a radiation ray passes through a solid face of an absorbing block, it is absorbed
  • Shearing pumpkins destroyed them
  • Arkan bricks (and its derivatives) texture has been massively improved
  • Radiation immunity is now controlled by tags and includes Riftite sentinels
  • Slipgravel is now smeltable into glass
  • Cracked arkan didn't absorb radiation
  • Reaching vines no longer spawn inside themselves
  • Slipstone given more appropriate sounds
  • Twisted particle spawning was bugged
  • Creative inventory reorganised with 1.19.4

Additions:

  • Radon lamps, a neon-coloured dyable light source
  • Ender Ferns, moisture loving plants that can suck out the dye and water from the block below them when they grow from Ender Sprouts
  • Ender Roots, survivalist shrubs that can mend cracked blocks below them when they grows from Ender Spindles
  • Slipgravel, a very tough, slippery and dry block with gravity
  • The Slipstone Prairie, a biome which spawns slipstone, slipgravel, ender ferns and ender roots on the shores of End islands
  • Reaching Vines, double-helix shaped plants that grow on the bottom of End islands
  • Marula, a melon like block that spawns at the End of Reaching Vines; Marula Slices give levitation when eaten
  • An End Weather event called the Void Rise, small particles slowly drift up from the depths twisted blocks and shiftlings unperish faster, reaching vines grow rapidly and Ender ferns start to release seeds
  • Shiftling Antenna, a new item dropped from Shiftlings and used to craft vwoopers (instead of loaded cores)
  • New Particles for sacrificing at Ruinous Altars

Changes:

  • Ruinous Altar Podiums and Arkan Ruins have been overhauled so that they now have consistent design themes (and unique loot tables)
  • Void-touched Boots slow fall effect changed to be smoother (and much less annoying) when moving downwards at high speed
  • Void-touched Boots now only apply their slow fall effect while the player isn't holding shift
  • Penumbral Forest retextured to be more purple-blue than blue-cyan
  • Durability of Void-touched Boots and Blade increased
  • Void-touched Boots and Blade are now enchantable
  • Shared Pain max enchantment increased to level 3 but is still only given by Ruinous altars at level 1 so that it is necessary to combine books together to get higher levels; Shared Pain level 1 is now much weaker than before too
  • All added fences, walls and fence gates now connect properly to other blocks
  • Significantly reduced Bulwark spawn rate
  • Penumbral Trees spawn thicker canopies
  • Flowing water no longer destroys altars
  • Chiseled Arkan Brick was missing some recipes
  • Sentinels summoned by carving pumpkins no longer suffocate in their own heads
  • Battle Frisbees no longer get duplicated when used as projectiles
  • Radiation death messages were inconsistent and didn't always work, this should be fixed now
  • Many small changes to light levels of certain blocks and whether they emissively render, all making the mod much nicer to look at in lower brightness settings

Project members

MadoctheHadoc

Owner


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