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  • Fixed armor getting attack damage and speed modifiers when using infusions

See the full changelog in https://github.com/nvb-uy/Eldritch_End/blob/1.20.1/CHANGELOG.md

0.3.1 (Public Release)

  • Fixed crash on macOS (Apple Sillicon) [ElocinDev]
  • Fixed crash on Linux when using a NVIDIA GPU [ElocinDev]
  • Fixed infusions not being applicable to some items (Like bows, other mods' weapons, etc) [ElocinDev]
  • Fixed Armor Infusions not stacking (ex, all etyr armor set only giving 10 resistance instead of 40) [ElocinDev]

0.3.0 (Public Release)

  • API BREAKING CHANGE! Corruption Resistance is no longer percentile and instead it is flat
  • WIKI IS OUT! https://rpg.prominence.wiki/mod/eldritch-end
  • Added The Faceless Boss [Joespeph, ElocinDev]
  • Added Corruption System [ElocinDev, Joespeph]
  • Added Ritual System, used to summon The Faceless at the moment [ElocinDev]
  • Added Infusion System, using Infusion Smithing Templates found in end cities to add corruption or corruption resistance to ANY armor or weapon [ElocinDev]
  • Added new model for The Faceless [Mim1q]
  • Added new model for Ominous Eyes & dynamic rotation [Mim1q]
  • Added recipe for abysmal and eldritch pedestals [ElocinDev]
  • Added summoning for The Faceless, done in a ritual with an eldritch pedestal surrounded of abysmal pedestals, with 4 lit black candles on top of each abysmal pedestal, use an aberration heart on top of the eldritch pedestal to summon The Faceless.[ElocinDev]
  • Renamed Xal'arath to "X'al" [ElocinDev]
  • X'al is implemented now: the Stormsurge ability from The Faceless is casted on interact [ElocinDev]
  • Etyrite armor now gives flat +5 corruption resistance per piece [ElocinDev]
  • Fixed faceless texture covering the health bar in some parts [ElocinDev]
  • Fixed crash caused by FTB Ultimine due to missing chances in the primordial leaves' loot table [ElocinDev]
  • Corruption config now uses JSON5 format. Please update your config! [ElocinDev]
  • Overhauled Corruption Config, included configs for the corruption system's effects [ElocinDev]
  • The corruption icon now has a blinking animation [ElocinDev]
  • Added new textures for etyr by @lopyluna [lopyluna]

0.2.30 (Public Release)

  • Fixed dendler not spawning properly in the hasturian wastes [ElocinDev]
  • Added config to enable or disable primordial abyss' midland biome generation [ElocinDev]
  • Added new variations of trees [ElocinDev, Wendu]
  • Changed Primordial Abyss' default weight from 1.5 to 4.0 [ElocinDev]

0.2.20 (Public Release)

RELOAD YOUR HASTURIAN WASTES CONFIG TO BE ABLE TO CHANGE THE DENDLER SPAWN!

  • Added Abysmal Pedestal
  • Added Eldritch Pedestal
  • Added Dendler
  • Dendlers now naturally spawn in the hasturian wastes
  • Added config for dendlers natural spawning in biomes/hasturian_wastes.json
  • Added a better walking animation for the dendler

0.2.13 (Acolyte Release)

  • Added Dendler
  • Dendlers now naturally spawn in the hasturian wastes
  • Added config for dendlers natural spawning in biomes/hasturian_wastes.json

0.2.12

  • Fixed smithing template recipe
  • Fixed crash on server

0.2.0

  • Added Corruption GUI in survival inventory
  • Corruption and Corruption Resistance (Labeled as Etyr %) are now attributes
  • The player corruption GUI will show the percentage of etyr and total corruption
  • Overhauled generation of the biomes, they now feel more natural.
  • Added Corruption mechanic config with various entries, not all of them are implemented.
  • Added Corruption API under package elocindev.eldritch_end.api.CorruptionAPI
  • Fixed black ashes spawning in the hasturian wastes or other biomes
  • Fixed primordial trees generating in the hasturian wastes
  • Fixed undead tentacle's translation key
  • More stuff that i forgot to add because it was before the creation of this file so look at the commits

See the full changelog in https://github.com/nvb-uy/Eldritch_End/blob/1.20.1/CHANGELOG.md

0.3.0 (Public Release)

  • API BREAKING CHANGE! Corruption Resistance is no longer percentile and instead it is flat
  • WIKI IS OUT! https://rpg.prominence.wiki/mod/eldritch-end
  • Added The Faceless Boss [Joespeph, ElocinDev]
  • Added Corruption System [ElocinDev, Joespeph]
  • Added Ritual System, used to summon The Faceless at the moment [ElocinDev]
  • Added Infusion System, using Infusion Smithing Templates found in end cities to add corruption or corruption resistance to ANY armor or weapon [ElocinDev]
  • Added new model for The Faceless [Mim1q]
  • Added new model for Ominous Eyes & dynamic rotation [Mim1q]
  • Added recipe for abysmal and eldritch pedestals [ElocinDev]
  • Added summoning for The Faceless, done in a ritual with an eldritch pedestal surrounded of abysmal pedestals, with 4 lit black candles on top of each abysmal pedestal, use an aberration heart on top of the eldritch pedestal to summon The Faceless.[ElocinDev]
  • Renamed Xal'arath to "X'al" [ElocinDev]
  • X'al is implemented now: the Stormsurge ability from The Faceless is casted on interact [ElocinDev]
  • Etyrite armor now gives flat +5 corruption resistance per piece [ElocinDev]
  • Fixed faceless texture covering the health bar in some parts [ElocinDev]
  • Fixed crash caused by FTB Ultimine due to missing chances in the primordial leaves' loot table [ElocinDev]
  • Corruption config now uses JSON5 format. Please update your config! [ElocinDev]
  • Overhauled Corruption Config, included configs for the corruption system's effects [ElocinDev]
  • The corruption icon now has a blinking animation [ElocinDev]
  • Added new textures for etyr by @lopyluna [lopyluna]

0.2.30 (Public Release)

  • Fixed dendler not spawning properly in the hasturian wastes [ElocinDev]
  • Added config to enable or disable primordial abyss' midland biome generation [ElocinDev]
  • Added new variations of trees [ElocinDev, Wendu]
  • Changed Primordial Abyss' default weight from 1.5 to 4.0 [ElocinDev]

0.2.20 (Public Release)

RELOAD YOUR HASTURIAN WASTES CONFIG TO BE ABLE TO CHANGE THE DENDLER SPAWN!

  • Added Abysmal Pedestal
  • Added Eldritch Pedestal
  • Added Dendler
  • Dendlers now naturally spawn in the hasturian wastes
  • Added config for dendlers natural spawning in biomes/hasturian_wastes.json
  • Added a better walking animation for the dendler

0.2.13 (Acolyte Release)

  • Added Dendler
  • Dendlers now naturally spawn in the hasturian wastes
  • Added config for dendlers natural spawning in biomes/hasturian_wastes.json

0.2.12

  • Fixed smithing template recipe
  • Fixed crash on server

0.2.0

  • Added Corruption GUI in survival inventory
  • Corruption and Corruption Resistance (Labeled as Etyr %) are now attributes
  • The player corruption GUI will show the percentage of etyr and total corruption
  • Overhauled generation of the biomes, they now feel more natural.
  • Added Corruption mechanic config with various entries, not all of them are implemented.
  • Added Corruption API under package elocindev.eldritch_end.api.CorruptionAPI
  • Fixed black ashes spawning in the hasturian wastes or other biomes
  • Fixed primordial trees generating in the hasturian wastes
  • Fixed undead tentacle's translation key
  • More stuff that i forgot to add because it was before the creation of this file so look at the commits
  • Fixed server crash with the latest version fabric loader due to it removing the @Enviroment annotation in 0.15.x
  • Fixed server crash with the latest version of connector due to fabric loader removing the @Enviroment annotation in 0.15.x

0.2.30 (Public Release)

  • Fixed dendler not spawning properly in the hasturian wastes [ElocinDev]
  • Added config to enable or disable primordial abyss' midland biome generation [ElocinDev]
  • Added new variations of trees [ElocinDev, Wendu]
  • Changed Primordial Abyss' default weight from 1.5 to 4.0 [ElocinDev]

0.2.20 (Public Release) RELOAD YOUR HASTURIAN WASTES CONFIG TO BE ABLE TO CHANGE THE DENDLER SPAWN!

  • Added Abysmal Pedestal (No uses yet)
  • Added Eldritch Pedestal (No uses yet)
  • Added Dendler (Early version)
  • Dendlers now can naturally spawn in the hasturian wastes (configurable)
  • Added config for dendlers natural spawning in biomes/hasturian_wastes.json
  • Added a better walking animation for the dendler

Project members

ElocinDev

Owner

LunaPixelStudios

Studio


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