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Dypsis

Dypsis

Mod

Targeted, effective optimizations for 1.12.2

Client Optimization

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Dypsis

Dypsis is an optimization mod with a focus on improving client-side rendering performance. It contains both improvements for vanilla and targeted optimizations for mods.

Vanilla

  • Framebuffer Optimization Strategy
    • Conservative mode optimizes framebuffer blitting with a more efficient method.
    • Aggressive mode makes the game directly render to the default framebuffer to skip the blitting process altogether.
  • HUD Batching: Draw HUD elements in batches to improve performance.
  • Smart Entity Outline Rendering: Skips entity outline (a.k.a. glowing effect) rendering when there is no entity visible with outline.

Mods

  • Ender IO: Batched rendering for conduits, significantly improves performance when you have a handful of conduits in the world.
  • The One Probe: Skips redundant GL calls.

Advanced

  • (WIP) Modern Rendering Pipeline: Very experimental and immature replacement of the vertex array usage in Tessellator. Utilizes VAO and DSA to improve performance.

External resources


Project members

decce6

Member


Technical information

Client side
required
Server side
unsupported
Project ID