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  • full fabric port
  • Modernized the mega seed and sapling to seed/seed to sapling recipe code
  • Fixed broken .ogg sounds
  • Added options to configure sapling replacement behavior in species class
  • fixed thick trunks being dark in distant horizons [Max Hyper]
  • Fixed fruiting offset being wrong
  • New climate system. Tree growth is now affected by biome's climate category (temperate, tropical arid or cold) instead of biome tags.
  • Seasons are now dependent on climate, trees that fruit during summer in temperate climates may fruit between fall and winter in tropical climates (this simulates wet/dry seasons instead of temperature based seasons).
  • Fruit production is now affected by climate. This can be disabled in config.
  • Voluntary seed drops is now properly affected by the seasons. Treepacks:
  • "environment_factors" has been removed from Species and replaced by "preferred_climate".
  • Removed "seasonal_fruit_production_offset", "seasonal_growth_offset" and "seasonal_seed_drop_offset" from Species and replaced them with "seasonal_offsets" with "fruiting", "seed_drop" and "growth" sub-parameters.
  • Added "climate_tolerance" to species. This defines how affected trees are by being outside their preferred climate.
  • backported shape caching [Max Hyper]
  • Branch block shapes are now cached (greatly improves rendering performance)
  • Surface roots now connect to thickness 8 trunks
  • Surface roots no longer leave behind parts when broken
  • Fixed map colors
  • Mangrove roots now look denser
  • Fixed mega crimson being transparent when thick
  • Made private methods in BeeNestGenFeature protected instead
  • Fixed predicate gen features ignoring shouldApply
  • Removed mushroom canceller (moved to DT+)
  • Changed DynamicTreeFeature to use uncachedNoiseBiome (should fix worldgen hanging in servers)
  • Fixed surface roots not generating
  • Fixed soil block-properties not working properly
  • Fixed trees breaking when growing on farmland
  • Prevented biome blacklist from trying to load from config in client
  • Fixed issue when stripping thick trunks
  • Fixed mangrove trees leaving behind a branch block when felling
  • Complete rework of soil decay system. Should be much more stable and extendable now
  • Fixed soil colors
  • Changed DynamicTreeFeature to sample biome from noise instead of chunk (should help avoid freezes during worldgen)
  • Changed #forge tags to #c
  • Fixed modded soils not loading properly
  • Fixed trees generating inside water [Max Hyper]
  • Fixed crash with some addons [Max Hyper]
  • Mega trees now have their own seeds and saplings
  • Added a setting to craft regular seeds into mega seeds (false by default)
  • Mega trees now have their own seeds and saplings
  • Added a setting to craft regular seeds into mega seeds (false by default)
  • improvements to branch connectables [Max Hyper]
  • added check to offset trees when generating over foliage [Max Hyper]
  • renamed apple species [Max Hyper]

External resources


Project members

MaxHyper

Owner

Harleyoc1

Author

Nyfaria

Contributor


Technical information

License
MIT
Client side
required
Server side
required
Project ID