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  • fixed longer reach doing damage based on the durability of the item (this was causing items that had less durability (more damaged) to do a lot of attack damage)
  • made weapons with longer reach not hurt other players when pvp is not allowed and not hurt attacker's vehicle (such as a horse)
  • fixed evoker statue rendering
  • added emerald pot break sound
  • added sound subtitles
  • added Wildfire and Enchanter glow
  • increased Wraith texture brightness
  • made Wraith spawn in soul sand valley in nether
  • fixed incorrect Geomancer wall placement
  • nerfed Wildfire
  • added particle circle for Geomancer bombs
  • made Geomancer bomb damage in a sphere not a cube
  • fix textures of last 2 frames of Geomancer bomb animation
  • made Nameless One immune to fire
  • Made Vanguards not take damage from Nameless One projectiles
  • Reduced volume of Enchanter sound effect
  • added config for weapon damage
  • added config for tier durability
  • added Moutaineer and its 2 variants
  • added wraith
  • adjusted all entity hitboxes to be accurate
  • remade Weaponry Table
  • changed Weapons Master to Village Merchant (in both name and texture)
  • added lang for all entities
  • changed creative mode tab icon from Venom Glaive to Firebrand

Bows Update!

  • added 8 new bows: Longbow, Power Bow, Trickbow, Bonebow, Guardian Bow, Red Snake, Sabrewing, and The Green Menace

Bug Fixes:

  • fixed CF issue #2
  • fixed CF issue #3
  • fixed Geomancer StackOverflowError crash
  • added Geomancer ( + geomancer walls and bombs)
  • slightly decreased dungeon generation frequency
  • added Nameless One boss
  • added underground desert temple with dormant nameless one

External resources


Project members

JeremySeq

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID