Enchantments:
- Cowardice: Armor, 3 Levels, causes weapons to deal more damage while at full health
- Deflect: Chestplate, 3 Levels, chance to deflect arrows back at attacker
- Freezing: Melee, 3 Levels, freezes(slows) mobs
- Guarding Strike: Melee, 3 Levels, gives damage resistance after defeating a mob
- Illager's Bane: Melee, 3 Levels, does extra damage to illagers
- Leeching: Melee, 3 Levels, leeches percentage of mob's max health after defeating a mob
- Pain Cycle: Melee, 3 Levels, damages the player and when it stacks 5 times does a lot of damage to mob and resets stack
- Ambush: Melee, 3 Levels, does extra damage to unsuspecting entities (when they are not looking in your general direction)
- Exploding: Melee, 3 Levels, creates explosion on attack
- Radiance: Melee, 3 Levels, heals nearby players
- Rush: Armor, 3 Levels, gives speed when hurt
- Thundering: Melee, 2 Levels, strikes mob with lightning
- Void Strike: Melee, 3 Levels, does extra damage which multiplies on each hit until it resets
- Weakening: Melee, 3 Levels, weakens mobs
- Recycler: Chestplate, 3 Levels, chance to give you arrows when you are shot at
External resources
Project members
JeremySeq
Member
Technical information
License
ARR
Client side
required
Server side
required
Project ID