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Death Knell

Death Knell

Mod

Spice up the game with new player death messages.

Client and server AdventureUtility

42.0k downloads
40 followers

This mod aims to spice up dying in Minecraft by adding a variety of new death messages to the game. Some messages are displayed when specific events and circumstances happen while others are variations on existing death messages. There are now over 35 death messages introduced by this mod!

This mod supports both Forge and Fabric! Make sure to grab the file for your preferred loader.

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This project is sponsored by Nodecraft. Use code DARKHAX for 30% off your first month of service!

Death Messages

The following list contains all death messages added by the mod. It is highly discouraged to read this list as spoiling all of the death messages can take the fun out of them.

  • <victim> slipped in water - Fixes a rare death message from Vanilla.
  • <killer> forced <victim> to eat too many cookies - Die to something using a cookie as a weapon.
  • <killer> gave <victim> a lecture in death - Die to something using a book as a weapon.
  • <killer> chopped <victim> to pieces - Die to something using an axe as a weapon.
  • <victim> was thwarted by <killer> - Alternative generic death message.
  • <victim> was bonked by <killer> - Alternative generic death message.
  • <victim> was defeated by <killer> - Alternative generic death message.
  • <victim> was butchered by <killer> - Alternative generic death message.
  • <victim> was assassinated by <killer> - Alternative generic death message.
  • <victim> was eliminated by <killer> - Alternative generic death message.
  • <victim>'s life was extinguished by <killer> - Alternative generic death message.
  • <victim> was terminated by <killer> - Alternative generic death message.
  • <victim> was done in by <killer> - Alternative generic death message.
  • <victim> was executed by <killer> - Alternative generic death message.
  • <killer> put a stop to <victim> - Alternative generic death message.
  • <victim> was stifled by <killer> - Alternative generic death message.
  • <victim> was slaughtered by <killer> - Alternative generic death message.
  • <victim> was exterminated by <killer> - Alternative generic death message.
  • <victim> was vanquished by <killer> - Alternative generic death message.
  • <victim> was bested by <killer> - Alternative generic death message.
  • <victim> was trounced by <killer> - Alternative generic death message.
  • <victim> went down with the ship - Not yet implements :(
  • <victim> was incinerated by <killer> - Killed by a blaze.
  • <victim> was reduced to ash by <killer> - Killed by a blaze.
  • <victim> was cooked alive by <killer> - Killed by a blaze.
  • <victim> succame to <killer> venom - Killed by a Cave Spider.
  • <victim> became <killer> food - Killed by a slime.
  • <victim> was dissolved by <killer> - Killed by a slime.
  • <victim> did not respect <killer>'s habitat - Killed by a Polar Bear.
  • <victim> disturbed <killer>'s den - Killed by a Polar Bear.
  • <killer> sent <victim> to a watery grave - Killed by a drowned.
  • <victim> was stared down by <killer> - Killed by a Guardian.
  • <victim> didn't bounce - Alternative fall damage message.
  • <victim> was slain by Gravity - Alternative fall damage message.
  • <victim> forgot their parachute - Alternative fall damage message.
  • <victim> couldn't hold their breath - Alternative drowning message.
  • <victim> is sleeping with the fishes - Alternative drowning message.
  • <victim> became fish food - Alternative drowning message.

External resources


Project members

Darkhax

Owner


Technical information

License
LGPL-2.1-only
Client side
required
Server side
required
Project ID