What's Changed
- fix: check if data has changed before syncing attachment by @CallMeEchoCodes in https://github.com/kleinbox/Dancerizer/pull/13
- fix: no damage in creative/spectator mode
New Contributors
- @CallMeEchoCodes made their first contribution in https://github.com/kleinbox/Dancerizer/pull/13
Full Changelog: https://github.com/kleinbox/Dancerizer/compare/1.4.0...1.4.1
- The internal code has been refactored to use Data Attachments instead of injecting synced entity data into the player entity
- The API accordingly got slightly changed, passing the player entity and appropiate data attachment instead of the
ExpressivePlayer
interface. Because of this, the API has been moved to thev1
sub package. - Items with dances and taunts now have a cooldown that is being visualized to the player, similar to Enderpearls in the game.
- The chance for blocking damage with a random taunt got slightly increased
Full Changelog: https://github.com/kleinbox/Dancerizer/compare/1.3.0...1.4.0
- Animations are now bound to the in-game time instead of the players PC time
- Only taunts will release confetti instead of both taunts and dances
- Add PomPom feat. Telepathy
- New logo
Full Changelog: https://github.com/kleinbox/Dancerizer/compare/1.2.1...1.3.0
Bug Fixes
- Dance component for items can now be used
- Particles are now visible for all players nearby
Minor Changes
- Dances or Taunts will now generate confetti around players, if Confetti-Lib is loaded too
- A players cape visibility during animations can now be toggled
- Setting the timestamp field in the player data to anything below 0 will put it to the current timestamp in next tick
Bug Fixes
- Animations will be canceled by taking off the used item instead of by taking off all of them
- Damage blocking through taunts will now only happen in Survival or Adventure
- Damage blocking will also wait for the cooldown until it can take damage again
- Capes will not move anymore whenever a different player is dancing
Minor Changes
- Items registered by this mod now can be found in Trial Ruins as common loot.
- Removing the item appropriate for a dance or taunt now aborts the animation.
- The dance and taunt hotkey are now in the same category, making it easier to discover.
Bug Fixes
- The horse mask will not show a players second head layer anymore.
- The cape now is visible and correctly bound to the players body again, instead of temporarily making it invisible.
Bug Fixes
- Animations will not be globally played in Multiplayer
- Animations should now reset properly
- A players cape will be disabled during animations
First release of Dancerizer which adds many items with dances and taunts!