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CrosshairDist answers a question the vanilla game never quite does: how far away is the thing I'm pointing at? While you aim at a block or entity within reach, a small line under your crosshair shows the kind ("Block" or "Entity") plus the exact distance from your eyes, to two decimal places.

What it shows

  • Block 4.50m — when the crosshair hits a block face. Green text.
  • Entity 3.56m — when the crosshair hits a mob, animal, or other player. Orange text.
  • Nothing when you're aiming at empty space — no clutter when there's nothing to measure.

The distance is the straight-line distance from your eye position to the exact ray-hit point, so leaning closer or backing off updates the readout smoothly.

What it's good for

  • Builders — pillar height, gap width, bridge spans, redstone alignment ranges.
  • Archers — judge arrow drop at exact ranges instead of guessing.
  • Map makers — pick precise camera angles and document scenes.

How it works

  • Reads MinecraftClient.crosshairTarget every frame and computes the distance from your eyes to the hit point.
  • Drawn via Fabric's HudRenderCallback — respects F1 (hide HUD), pause menus, and inventory screens automatically.
  • No mixins, no server traffic. Fully client-side.

Controls

  • J — toggle the readout on / off (default: on)

Compatibility

Works on Minecraft 1.21.8, 1.21.9, 1.21.10, and 1.21.11 (Fabric Loader 0.16+). One JAR for all four versions — install alongside Fabric API and drop into your mods/ folder. Pure client-side; works on any server, zero config.

Project members

kvapilvaclav0

Member


Technical information

License
MIT
Client side
required
Server side
unsupported
Project ID