Obligatory, april fools update for the 2026 year
Or should I say, april foods!
(Disclaimer - this version of the mod is developed on a version from a few months prior to it's release, so keep that in mind when checking out it's content or experiencing bugs)
- Add new configuration options
- Worldgen features implemented by Create: Garnished
- Universal toggles
- Overworld
- Nether
- End
- All
- Individual toggles
- Universal toggles
- Mastic Blocks
- Friction Value
- Has Friction
- Numbing Parchment Blocks
- Provides Slowness status effect when standing on top of/within
- Slowness status effect amplifier
- Slowness status effect duration
- Abyssal Stone
- Provides Blindness status effect when standing on top of
- Blindness status effect duration
- Abyssal Stone particle drip
- Unstable Stone
- Provides Speed status effect when standing on top of
- Speed status effect amplifier
- Speed status effect duration
- Wyvern Stone
- Provides random beneficial status effect when standing on top of
- Random status effect amplifier
- Random status effect duration
- Wyvern Stone particle drip
- Voltaic Sea Grass
- Voltaic Sea Grass particle emit
- Can deal damage to non-player entities
- Can deal damage to players
- Amount of damage dealt to non-player entities
- Amount of damage dealt to players
- Conditional Effect Items
- Disable/Enable - Determines if status effects are provided due to the conditions listed in an item's given tooltip
- Worldgen features implemented by Create: Garnished
- Add new gamerules
- Determine whether or not in-world fluids implemented by Create: Garnished can be made infinite similar to water, only requiring 2 sources to make more
- Disabled by default
- Determine whether or not in-world fluids implemented by Create: Garnished can be made infinite similar to water, only requiring 2 sources to make more
- Fix incorrect instance of c:chocolate fluid tag
- Fix tagging format for optional #c:dyes/<colour> compat
- Add nut_sacks tag for both items and blocks
- Adjust particles created when processing items within Bulk Dyeing setups
- Make Bulk Dyeing support fan processing catalyst tags | fluids and blocks
- Fix leaves loot tables on 1.20.1
- Port the hatchet registration system from the reworked version of the mod
- Update to Create 6.0.9
- Fix parsing errors for Create: Aquatic Ambitions compat recipes
- Fix parsing error for Create: Dragons Plus compat recipes/integration
- Convert numerals to roman numerals to match vanilla minecraft numerical schema
- Backport content/features from 1.21.1
- Valid for updates from the past 9ish months
- Utilise Create 6.0.8
- Update several textures
- Mainly Garnish Compound related textures
- Some end-based item textures
- Add Solidified Garnish Bricks
- Add a lime dyeing reicpe for turning dough into slime balls
- Update to Create 6.0.7
- This version requires 6.0.7 or higher, versions 6.0.6 will not function with Create: Garnished past this point
- Add the following enchantments to the hatchet enchantment blacklist tag
- Sweeping Edge
- Impaling (just in case)
- Breach (just in case)
- Density (just in case)
Hatchet Rebalance
- Rework Rejuvenate to only heal a percentage of the player's max health each hit. (10% of the player's max health, then multiplied by the level of the enchantment) e.g.=20 (default max health) * (0.10 (10%) * 1 (max level)) = 2, or 1 full heart. This enchantment will also consume additional durability, but won't if the player is at full health already.
- Rework Ravaging slightly.
- Increase per cent chance of triggering the Strength buff | 15% -> 35%
- Decrease overall duration | 10 seconds -> 3 seconds
- Decrease mininum amplifier | 1 -> 0 (or Strength 2 to Strength 1)
- Decrease maximum amplifier | 3 -> 1 (or Strength 4 to Strength 2
- Fix Striking having it's effects be multiplicative instead of additive
- Fix certain enchantments such as Sharpness or Smite having the ability to be applied to hatchets
- Add enchantment tag "garnished:not_applicable_to_hatchets" to strictly forbid certain enchantments from being applied, including:
- Sharpness
- Smite
- Bane of Arthropods
- Looting
- Backstabbing (Farmer's Delight)
- Add enchantment tag "garnished:not_applicable_to_hatchets" to strictly forbid certain enchantments from being applied, including:
- Fix issue #93
- Fix create:packages tag not loading properly
- Fix compatibility recipe(s) issue with Create: Framed
- Adjust any reference to garnished:dragon_breath fluid/fluid tag to be inclusive of Create: Dragons Plus' dragon breath fluid
- Compatibility with Create: Dragons Plus
- Add Sepia Fungus Colony for Farmer's/My Nether's Delight Integration
- Adjust Limestone crushing/milling recipes to (hopefully) allow for compatibility with the Create: Aquatic Ambitions mod
- Fix Farmer's Delight cutting compatibility recipes not loading properly
- Fix hatchets being the only valid tool for these cutting compatibility recipes
- (why tf is #farmersdelight:tools/knives used instead of #c:tools/knives, this can't just be me)
- Fix Issue #91
- Fix Farmer's Delight integration cooking recipes
- Remove fluids from the Create: Garnished mod from the "minecraft:water" fluid tag
Requires Create mod 6.0.6 in order to function properly
- Fix crash when loading the mod with 6.0.6 installed
- Refactor recipe types and JEI integration
- Add Nuts Rare Package Style
- Add 12 new painting variants
- Once Upon A Crimsite
- Once Upon A Asurine
- Once Upon A Ochrum
- Once Upon A Veridium
- Salty
- What Could've Been
- The Developer
- The Inspiration
- The Quack
- The Deaudieee
- The Addon-ception Developer
- Absolute NUTZ
- Fix Mechanical Extruder compatibility recipes
- Add QOL bulk dyeing recipes
- Scoria -> Scorchia using Black Bulk Dyeing
- Scorchia -> Scoria using Brown Bulk Dyeing
- Fix Create: Framed compat
- Recipes would exclusively utilise the dyed variants of blocks introduced by the mod, now should accept the base variant
- Add Create: Framed 1.6.6 compat recipes
- Dyed Cardboard Blocks
- Dyed Bound Cardboard Blocks
- Dyed Cardboard Peepholes
- Dyed Cardboard Peephole Panes

