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Obligatory, april fools update for the 2026 year

Or should I say, april foods!

And why, of course, it's gotta be reworked as well!

(Disclaimer - this version of the mod is developed on a version from a few months prior to it's release, so keep that in mind when checking out it's content or experiencing bugs)

  • Added/Adjusted configuration options
    • Biome Specific Effects
      • (Config Group, more config options found within) biomeSpecificEffectsFromConsumption | Options for enabling/disabling biome specific effects.
      • provideSpecialEffectsFromBiome | Controls whether or not you get status effects from eating foods by being within a certain biome.
      • statusEffectAmplifier | The amplifier of the given status effects
      • statusEffectDurationInSeconds | The duration of the given status effects in seconds.
      • isAmbient | Determines if the status effects in question are ambient.
      • isVisible | Determines if the status effects in question are visible (particles).
      • showIcon | Determines if the status effects' icons are viewable without the player's inventory open.
    • Move 'elvenSweetBerryBushParticles' from BlockConfig -> ClientConfig
    • Move 'tameUponFlapjackAdvancement' from ItemConfig -> EntityConfig
    • Added additional configuration options for Squirrels
      • squirrelsAttemptToPlantNutCrops | (Ineffective if 'squirrelsPickUpDroppedFoods' is disabled) Controls whether the squirrel entity can replant nut crops/saplings.
      • squirrelItemSearchRadius | The distance that squirrels will search for items to pick up.
      • squirrelBlockSearchRadius | The distance that squirrels will search for acceptable farmland/ground to plant nuts.
    • Move 'allowLuckyPlingSoundEvent' from ClientConfig -> HatchetConfig
    • Move 'allowShotgunSoundEvent' from ClientConfig  -> HatchetConfig
  • Fix milling/crushing recipes with improper processing times
  • Fix missing loot tables for Toughened Scales Block & Crystalised Corn Syrup Block
    • Crystalised Corn Syrup Block requires Silk Touch
  • Fix missing recipes for Chestnuts (barrel, and barrel to item)
  • Fix missing translations (though doesn't affect anything) for en_ca
  • Add missing advancement
    • Phasmophobia (Hidden Advancement)
      • Deprive resources from the deceased
      • (parent advancement) 'Voltvyrm?'
  • Added entity type tag
    • 'creategarnished:hatchet/anomalies'
  • Make Gingerbread Cookies able to be placed down and stacked up to 6 times
    • Add new blockstate property | 'cookie_count' - Integer, can be set from 1 to 6
  • Adjust the nutrition/saturation values for both Gingerbread Cookies and Gingerbread Loaves
  • Make Gingerbread Cookies able to be eaten at any point in time
  • Add new Biome Specific Effects
    • Plains | Resistance II
      • Chestnut
      • Peppermint Bark
      • Peppermint Cane
      • Gumdrops
      • Gingerbread Cookie (of type 'Creeper')
    • Cherry Grove | Regeneration II
      • Gingerbread Cookie (of type 'Trans Rights')
    • Deep Dark | Absorption II
      • Gingerbread Cookie (of type 'Infected')
  • Update patchouli entries
    • foods/Placeable Foods
    • utilities/Biome Effects
  • Decrease spawn rate for Squirrels
  • Add configuration option to enable/disable squirrels picking up edible items
  • Adjust to (hopefully) not be running as many checks every tick
  • Update to utilise Create 6.0.9
  • Fix translation errors
    • en_ca missing entries
    • Missing squirrel entry
  • Fix parsing error from old pound cake recipe
  • Add 2 new advancements
    • You're ALL My Friends Now
    • With Our Sweet Teeth Combined
  • Add Squirrels
    • Different variants depending on the biome they spawn in + easter egg variants
    • Will pick up any food item and eat it, regardless of the status effects that the food provides
    • Can be tamed
      • If tamed and given any Create: Garnished Reworked nut, it will try to replant that nut on it's respective soil (will try to plant peanuts on farmland and other nut from the mod on grass or dirt)
    • Will dance if a jukebox is playing nearby
      • If the squirrel is "sitting" or "laying" down, it will not dance. However, if the squirrel is dancing prior to being told to sit still, it will continue to dance but will not move. If left to not sit down, the squirrel will move around like normal while still dancing.
      • Yes, this dance is inspired by nibs on social media, the dancing window squirrel.
    • Illagers - Pillagers, Vindicators, etc. - are scared of squirrels
  • Gingerbread Content
    • Gingerflour
    • Gingerbread
    • Gingerbread Cookies + variants
      • Can be used as decorative blocks, or a festive treat
    • Add Cinnamon Bark + Cinnamon Sticks
      • Bark obtained by using sandpaper on a Spruce Log
      • Cinnamon Sticks obtained by processing the bark through a saw
  • Gumdrops
    • Can be used as decorative blocks, being able to grouped together in a single block, or a sweet snack
  • Chestnuts
    • Generates in Plains as a new tree type
    • Roasted Chestnuts
    • Add the corresponding block set - barrel, leaves, etc.
  • Add Eggnog
    • Fluid + Item
    • Clears one random status effect, but has a 20% chance to apply Nausea
  • Add Wild Mint + Wild Peppermint
    • Mint Tea
    • Remove all harmful status effects
    • Peppermint Cane
      • Applies Speed II for 24 seconds
    • Peppermint Bark
      • Applies Speed IV for 12 seconds
  • Properly implement Caramel
    • Caramlised Apple now accessible in survival
    • The Sticky status effect obtained from certain caramel-related items now has functionality
      • Decrease momement speed and increase both gravity and jump strength/height
  • Adjust Royal Cider
    • In code, make sure to check to see if the player is in creative mode before performing certain actions
    • Add Royal Cider Topped With Caramel
      • Instead of providing Resistance, Luck, and Glowing - Provides Resistance, Luck, Regeneration, and Sticky
  • Fix pathfinding through Elven Sweet Berries to act more like regular Sweet Berry Bushes Retexture Porphyry slightly
  • Add a resource pack for "legacy" porphyry
  • Add Nut Allergy and Sticky status effects to the "candy_effect_blacklist" item tag
  • Update mineable tags to be correct
  • Update compostables data map
  • Implement a proper wild garlic crushing/milling recipe, similar to the other wild crops
  • Update Patchouli compatibility | Garnishment Guide
  • Lang updates
  • Add new items
    • Candy Wrapper
    • Bottle of Corn Syrup
    • Mysterious Bottle of Volts
    • Slice of Pound Cake
    • Slimy Cobwob
    • Pumpkin Spicy Fritters
    • Volt Skewer
    • Wrapped Candy
      • Blacklist for improper status effects
    • Toughened Scales
      • Dropped by the Voltfish
    • Raw Voltfish
      • Dropped by the Voltfish
    • Cooked Voltfish
      • Dropped by the Voltfish
    • Volatile Organ
      • Dropped by the Voltfish
  • Add new blocks
    • Crystalised Block of Corn Syrup
    • Toughened Block of Scales
  • Add new mob
    • Voltfish
      • Aggressive to the player
  • Add new status effects
    • Volt Struck
    • Soothing
  • Add new fluid
    • Corn Syrup
  • Add new damage source
    • Shocked
  • Add new particle type
    • Volt
  • Add new sound event
    • Candy Wrapper Wrinkles
  • Add new configuration options
    • enableVoltDrops | boolean, set to true by default | determines if anomaly entities are summoned
    • enableVoltfishAnomaly | boolean, set to true by default | determines if specifically the voltfish anomaly is summoned
    • Additional config options for voltfish drops from the Pressurised Hatchet
    • Update naming conventions for configuration options to instead state "enable" instead of "disable"
        • change "allow" to "enable"
  • Adjust the rendering of the nut leaves on Fast rendering
  • Add compatibility recipes with Farmer's Delight
  • Adjust sawing recipes for both minced garlic variants
    • Increase processing speed to 300 ticks | 600 for crystalline garlic
    • Increase the result amount to 4 for crystalline garlic
  • Add additional tooltips to certain items such as the Garnishment Guide
  • Make Bottles of Peanut Butter have the correct crafting recipe remainder
  • Update patchouli entries
  • Update zh_cn translations for previous update | 22858
    • 0.1.6 content is not supported yet
  • Fix the purple hatchet doing going kablam
  • Update ru_ru translations
  • Allow for the Pressurised Hatchet to be displayed like any other tool while on a Cutting Board from Farmer's Delight
  • Add compatibility with the Hominid mod
  • Add configuration options for "shotgun axe"
    • allowShotgunAxe
    • allowShotgunSoundEvent (anvil fall sound event)
  • Increase attack damage if allowShotgunAxe set to true
  • Drastically increase knockback if allowShotgunAxe set to true
  • Play the anvil fall sound event if breaking a block or attacking an entity
  • Add Pressurised Hatchet
    • Acts similar to the Extendo Grip where durability will be utilised unless a back tank is present (or if anything that provides air pressure)
    • Allows for certain mobs to drop extra or new items upon death (e.g.=Shulkers drop extra Shulker Shells while Slimes drop a new item, Elastic Strands)
    • Aside from the previously mentioned functionality of the Pressurised Hatchet, it will also act similar to an axe (can have the same enchantments applied, can strip logs, etc.)
    • Can be crafted, generally, through using mechanical crafters. However, some compatibility has been added to allow for alternative routes to creating this tool.
    • In the base recipe, you'll likely use Iron Sheets, but you can also use (if you have the proper mods installed such as Unify or Oritech) Tin Sheets, Plastic Sheets, or Steel Sheets. Depending on the mod, they may be X Plates instead of Sheets, but as long as they're tagged correctly, it's fine.
    • If you have Mekanism installed, you can utilise an Elite tier circuit in place of the Precision Mechanism.
    • The Creative Variant guarantees drop chance and will not consume durability or air pressure from your back tank
  • Add Crushed Hazelnut Powder
    • Crush/Mill Hazelnuts
  • Add Sniffer Fluff
    • Obtained by killing Sniffers with a Pressurised Hatc- PLEASE SPARE ME
  • Add Guardian Spike
    • Obtained by killing Guardians with a Pressurised Hatchet
  • Add Elder Guardian Spike
    • Obtained by killing Elder Guardians with a Pressurised Hatchet
  • Add Elastic Strand
    • Obtained by killing Slimes with a Pressurised Hatchet
  • Add Fiery Elastic Strand
    • Obtained by killing Magma Cubes with a Pressurised Hatchet
  • Add Sllimy
    • Upon consumption, has a chance to apply the Oozing status effect
  • Add Fiery Sllimy
    • Upon consumption, has a chance to apply the Oozing status effect
    • Upon consumption, will provide Fire Resistance
  • Add Glazed Monument Medley
    • Upon consumption, has a small chance to apply the Conduit Power status effect
    • Upon consumption, will provide Water Breathing
  • Add Sniffer Fluff Block
  • Add Sniffer Fluff Carpet
  • Add Glass of Royal Cider block
    • Allow Glass of Royal Cider to be placed down as a block if shift+right-clicking
  • Farmer's Delight parity - Allow for you to bone meal wild crops (such as Wild Garlic or Wild Peanuts)
  • Allow fluid extraction from Sappy Birch Logs
    • The creative variant will just infinitely drain Birch Sap for all your needs
    • The following config values have been added in relation to this change
      • allowSapFluidExtraction | Straight forward enough, enables/disables the ability to extract Birch Sap with fluid pipes. This is true by default.
      • sapFluidExtractionAmount | The amount of Birch Sap that is extracted from the Sappy Birch Log. This value is 250mb by default and can be set to a maximum of 1000mb.
  • Refactor certain utility classes for ease of access to addon developers
    • Some developer tools have also been added that can be viewed through the wiki resource here
  • Fix odd sapling behaviours where a tree would grow but remove unrelated saplings
  • Add 2 statistics values to the player's statistics screen
    • Hatchet kills resulting in unique drops
    • Hatchet baby kills resulting in unique drops
  • Allow Guardians to be bulk haunted into Elder Guardians
    • Can be changed through config, is disabled by default
  • Allow Cows to be bulk haunted into Mooshrooms
    • Can be changed through config, is enabled by default
  • Add 4 new advancements
    • Soul Stripper | Relieve a mob of it's internal (or external) parts
    • Old, but Deadly | Tear an elder guardian's spikes out of it's body to impale your enemies
    • Bloodlust | Defeat 1000 mobs that dropped unique loot while using a Pressurised Hatchet (Hidden Advancement)
    • Why you gone and done that? | Defeat 1000 baby mobs that dropped unique loot while using a Pressurised Hatchet (Hidden Advancement)
  • Adjust the Chocolate Truffle recipe to be a sequenced assembly
  • Adjust the Peanut Butter Cookie to utilise, and I quote, "c:foods/dough" because dough is definitely considered a food, right?
  • Do the same for the Pound Cake recipe, but it's unfortunately still experiencing some issues as a result of the amount of ingredients required
  • Adjust fluid values in certain recipes
    • Emptying a Bottle of Birch Sap will now provide 250mb instead of the previous 50mb
    • Emptying a Bottle of Birch Syrup will now provide 250mb instead of the previous 50mb
    • 250mb of Chocolate will be provided now instead of just 100mb when using the Hazelnut recipe
    • Emptying a Bottle of Beetroot Juice will now provide 250mb instead of the previous 100mb
  • Adjust Almond Extract recipe
    • 100mb Water -> 250mb Water
    • Requires another Berry/Fruit
    • Requires another Almond
    • Now provides 250mb Almond Extract
  • The compacting recipe for Mushroom Slop now provides 250mb instead 100mb
  • The compacting recipe for Beetroot Juice now provides 250mb instead 100mb
  • The mixing recipe for Birch Syrup now requires 100mb Birch Sap and now provides 100mb Birch Syrup
  • The following items/item tags can be used to fuel a blaze burner (regular heating)
    • #c:flours/nut
    • Almond Paste
    • Crushed Hazelnut Powder
  • Make the following items stand upright while on a belt
    • Royal Cider Bucket
    • Sllimy
    • Fiery Sllimy
    • Glazed Monument Medley
    • Guardian Spike
    • Elder Guardian Spike
  • Fix the bottomless fluid tag to now utilise the mushroom_stew fluid tag
  • Allow for fluids that provide a nut allergy while submerged to be controlled via a fluid tag
  • Fix Create: Crafts & Additions compat thanks to SynfulChaot's PR
  • Update patchouli integration
    • Add dedicated entries for foods/items obtained through the Pressurised Hatchet and for the Pressurised Hatchet itself
    • Update the Placeable Foods and Royal Cider entries
  • Return to the programmer art texture (whaaaaaaaaaaaat) for the Elven Sweet Berries item
  • Change the advancements background texture used
    • Cut Calcite -> Cut Porphyry Bricks
  • Adjust the Chocolate Truffle texture to include nuts as a result of the recipe change for the item
  • Fix Garlic Barrel loot table
  • Add loot table for Creative Sappy Birch Log
  • Make the Creative Sappy Birch Log wrenchable
  • Make Beetroot Juice an in-world fluid
  • Add Mushroom Slop with similar functions to that of Beetroot Juice
  • Change the fluid interaction for Almond Extract to instead produce Packed Mud (configurable)
  • Make Granite generate from Beetroot Juice fluid interaction (configurable)
  • Add several stews/soups to the wandering trader trades list
    • Suspicious Stew
    • Vegetable Stew
    • Rabbit Stew
    • Mushroom Stew
    • Beetroot Soup
  • Fix a sliiiiiiiiiiight connected texture issue with the porphyry pillar/layered porphyry
  • Fix tags
  • Fix compostables data map
  • Update zh_cn
  • Update ru_ru
  • Add a config option to require/not require birch logs above and below sappy birch logs in order for it to produce birch sap (similar to how Creaking Hearts function in recent versions of Minecraft)
  • Add a creative only version of the Sappy Birch Log (allows you to infinitely collect Birch Sap with no sap regeneration period)
  • Adjust Royal Cider fluid interactions
    • By default, both lava sources and flowing lava will produce Crying Obsidian when colliding with the fluid
    • Add a config option to allow Asurine generation from lava source blocks similar to Crimsite Suggestion from the Discord
  • Add EMI compatibility for fluid interactions (may be incorrect depending on configuration settings)
  • Make Pine Nuts, Almonds, and Hazelnuts "pulpifiable"
  • Make compostable items, compostable (nuts, garlic, etc., general plants)
  • Add proper tagging for vanilla tags
    • bee_food (marigolds, wild crops)
    • villager_plantable_seeds (peanuts, garlic, ginger root)
  • Add tooltip to clarify the compacted storage blocks for crops
  • Make the base Porphyry block generally darker
  • Update ru_ru (Russian translations)
  • Fix translation error where any fluid would be untranslated when using Jade or similar mod
  • Add more configuration options
    • allowForRenewableBirchSap | Controls whether or not Birch Sap can be generated over time from a Sappy Birch Log.
    • nutAllergyDamageAmount | Controls the amount of damage taken from eating a nut-based food whilst under the effects of a Nut Allergy.
    • elvenSweetBerryBushPrickDamageAmount | Controls the amount of damage taken from walking within an Elven Sweet Berry Bush.
    • tameUponFlapjackAdvancement | Whether or not a parrot will be tamed upon achieving the 'Rest in Peace Birb' advancement.
    • allowDripstoneFluidInteraction | Controls whether or not Dripstone is the fluid interaction between Flowing Lava + Flowing Peanut Butter. If set to false, it will default to the cobblestone/stone fluid interaction that you may already be familiar with.
    • allowGraniteFluidInteraction | Controls whether or not Granite is the fluid interaction between Flowing Lava + Flowing Almond Extract. If set to false, it will default to the cobblestone/stone fluid interaction that you may already be familiar with.
    • peanutButterTransparencyMultiplier | The vision range though peanut butter will be multiplied by this factor
    • birchSyrupTransparencyMultiplier | The vision range though birch syrup will be multiplied by this factor
    • almondExtractTransparencyMultiplier | The vision range though almond extract will be multiplied by this factor
    • royalCiderTransparencyMultiplier | The vision range though royal cider will be multiplied by this factor
  • Update configuration descriptions
    • allowCrimsiteFluidInteraction | Controls whether or not Crimsite can be generated via Lava Source + Flowing Birch Syrup. If set to false, it will simply generate Porphyry as if both fluids were flowing.
  • Fix issue with servers crashing as a result of CreateGarnishedStoneTypes
  • Add a basic config
    • Enable crimsite generation from Birch Syrup + Lava sources (default: false)
    • Enable particles from Elven Sweet Berry Bushes (default: true)
    • Enable Peanut Butter/Almond Extract providing the Nut Allergy status effect (default: true)
    • Enable special biome effects from foods (default: true)
  • Fix teas
    • Not properly providing/removing status effects
    • Saturation/Nutrition not being provided
    • Not always edible
  • Fix Hazelnut Leaves dropping Spruce Saplings
  • Make any dough work for dough-related recipes within Create: Garnished Reworked

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