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Added Gun!

  • Pea Shooter, Uses Seed, rapid fire pistol with low DMG

  • Melon Lobber, Uses Melon blocks, lobs melons either heal or massively injures

  • Igniter, Uses Blaze Rods, flame cannon good for crowd control

  • Channeller, Uses Glow Berries, uses multiple lens, able to swap abilities

    • no crafting recipe yet tho

Misc Changes

  • added Loot Drop for the Gear Bug & its variants
  • gear dummy Redesign

upcoming

  • Village Structures

Hotfix

Fixed Block Drop issue, Issue #1

(Literally just forgot to check the datapack stuff)

added new mobs

Porter Automaton

built to transfer loot around the world, free for the taking)

Gear Bug

It eats Blocks (specifically Andesite Casing, Copper Casing, Cogwheel and large cogwheel, il add more soon)

if eaten the right blocks it will transform into another Gear Automaton

  • Gear Knight
  • Gear Puppet (design needs more work)
  • Gear Diver

*also it really hates skeletons for lore reasons

Technical Update

  • fix mob spawning, literally forgot to check init() method
  • fix block rendering
  • added more animations
  • added loot tables for the Gatherer automatons
  • figured out village structure spawning, havent added any tho
  • figured out the gun code
  • added new mobs
    • added neutrals
      • Cutter Automaton
      • Driller Automaton

for now, they spawn like normal hostiles without Y level consideration

  • Workstations have crafting recipes now

External resources


Project members

AzulConspirator

Member


Technical information

License
MIT
Client side
required
Server side
required
Project ID